Quote Originally Posted by Packetdancer View Post
Unfortunately, that's not where we are; right now, the game's primary accessibility consideration appears to be "very forgiving content in the MSQ". And as long as that's the state of things, it means that any suggestion that the MSQ needs to be made more challenging is likely to be taken by some percentage of the populace as saying "we want you gone", even if that's not the intent... because, unfortunately, that might be the effect. Intent notwithstanding.
Unluckily the viewpoints of "I wanted this to be more difficult because it didn't contain enough pushback and release to give me catharsis" and "I can't play this if it becomes any more difficult" are necessarily opposed. To the former group, suggesting that the MSQ remain easy is suggesting that the MSQ remain boring and disappointing, and it's not inherently malicious toward the latter group to bring it up (no matter how whiny and loud individual people in the first group might get about it).

Also exacerbating the problem is that a majority of the repeatable group combat content added to the game ends up being MSQ content.