Quote Originally Posted by Jojoya View Post
I feel like you've never been part of a truly mediocre party or you have a warped idea of what the average skill level of the player base is.
To be frank, the overwhelming majority of runs I have at all levels of content are distinctly run of the mill. This idea the "average player" is what you'd see on Tales From Duty Finder is grossly exaggerated. In fact, since Endwalker released, I could count on two hands how many of those runs of I've had despite spamming enough dungeons to not only cap nearly every week but level almost every job to 90.

Nevertheless, to humor your mediocre party. I recently had a run of P3N with several new players. In total, we had a staggering 29 deaths over a 13 minute fight. Despite pressing more GCD heals than I have in any Savage encounter thus far, I still only had 50 combined healing uses (GCD/oGCD) compared to 163 Dosis III casts. Now before anyone jumps in to comment there would have been less deaths if I simply healed more instead of DPSing. Almost all of them were to people standing in AoEs or not understanding the mechanics. The only way I could have prevented some—strong emphasis on some here—would be GCD shielding literally every single time a mechanic happened. Which is not only incredibly boring but simply a poor use of MP management. I did also die myself at one point because I can only mitigate so much and boss autos hurt.

My overall HPS output was also only 300 below my AST co-healer. So anyone assuming I forced the brunt of the work onto them would be mistaken.

Even with this utterly clown fiesta of a run, I still spent the overwhelming amount of time freely able to press the same button. And a run like this is extremely uncommon. Simply put, we aren't healers in this game, we're gimped DPS who occasionally heal. Sometimes moderately in an exceptionally bad group but never more than we DPS.