Read the healer threads on here and on the discussion Reddit. There’s a lot of similar complaints about healers coming from those who main the role or who have played it for years, not just those who play it casually or whenever they want to mix things up. When you have enough of the same complaints, it is safe to make a statement that healer satisfaction is plummeting.
Adding more buttons makes more difference than you think. I don’t know if you played SCH back when it had more than just Biolysis as its DoT, but it was a lot more engaging than it is now. Having multiple DoTs to manage increased engagement because you were watching those different timers. Even when WHM just had Aero II and Aero III—II was 18s and III was 24s. Again: different timers so you weren’t pressing Stone five hundred million times and have other buttons to press alongside it. And Aero III was versatile in that it could be used in an AOE situation and a single-target one. Now it’s more worth to forsake DoTing and just Holy spam until your eyes bleed in large trash packs.
No one is asking for more DPS as in higher numbers. Healers are asking for more DPS buttons to press because hitting the same one 100+ times in a given fight is boring. The only buttons they seem to be willing to give us are more redundant healing abilities that aren’t even needed in most content because they won’t up the healing requirements. And there is no proof that they’d all be mashed into a single button, either. With the exception of AST, the healers have plenty of space for another DPS button or two. I don’t even fill up two crossbars on any of them but AST—and it could stand to lose a few of its more redundant or useless buttons.
Sampling can still be representative. I didn’t fill one out either, but I’m not at all surprised by low healer satisfaction. I’ve shared it for about four years now.
Well DPS used to have a shared responsibility of managing enmity. But then they didn’t want to press Diversion and got themselves killed by a boss and whined about it, so…
On a less sarcastic note, BRD used to have to manage its MP to optimize and maximize Foe Requiem usages. They even used Refresh to do so. And that was taken away, and now their MP bar sits there unused. Some DPS do still have mitigative responsibilities such as Troubadour, Samba, Tactician, Magic Barrier, Feint, and Addle—but so little content requires active usage of these tools that they’re inconsequential except at the higher level. The physical ranged don’t even need to use their Silence hardly anymore. I don’t think there’s a use where it’s necessary to use it now. Hermes has a silence mechanic in the 87 dungeon, but not silencing his buff doesn’t really make too big of a difference compared to silencing it.
To be honest, with the current state of the game, giving DPS responsibility now would just make them complain more. So many players are conditioned to not need to do more than the bare minimum that adding responsibility to them now after basically removing it would just incite complaints. Not that I think this is a decent reason not to give it to them.



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