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  1. #11
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Deveryn View Post
    Can we please stop talking about satisfaction and all that as if to truly speak for everyone? ... because you can't. There are plenty of reasons for people to be unhappy with one thing or another.

    For me, I'm generally happy with healing until I have to deal with someone that throws things off severely. Does the DPS get a little repetitive sometimes, sure (generally on alliance), but adding another button to the mix isn't going to help anything. If they were to add more damage skills, they would still balance out to the same DPS and likely end up as a one-button combo because they're being very conscious of future additions down the road.
    Read the healer threads on here and on the discussion Reddit. There’s a lot of similar complaints about healers coming from those who main the role or who have played it for years, not just those who play it casually or whenever they want to mix things up. When you have enough of the same complaints, it is safe to make a statement that healer satisfaction is plummeting.

    Adding more buttons makes more difference than you think. I don’t know if you played SCH back when it had more than just Biolysis as its DoT, but it was a lot more engaging than it is now. Having multiple DoTs to manage increased engagement because you were watching those different timers. Even when WHM just had Aero II and Aero III—II was 18s and III was 24s. Again: different timers so you weren’t pressing Stone five hundred million times and have other buttons to press alongside it. And Aero III was versatile in that it could be used in an AOE situation and a single-target one. Now it’s more worth to forsake DoTing and just Holy spam until your eyes bleed in large trash packs.

    No one is asking for more DPS as in higher numbers. Healers are asking for more DPS buttons to press because hitting the same one 100+ times in a given fight is boring. The only buttons they seem to be willing to give us are more redundant healing abilities that aren’t even needed in most content because they won’t up the healing requirements. And there is no proof that they’d all be mashed into a single button, either. With the exception of AST, the healers have plenty of space for another DPS button or two. I don’t even fill up two crossbars on any of them but AST—and it could stand to lose a few of its more redundant or useless buttons.

    Quote Originally Posted by Deveryn View Post
    A sampling is still just a sampling and I never got to fill one of these out, so I take that with a grain of salt. SCH is actually my favorite.
    Sampling can still be representative. I didn’t fill one out either, but I’m not at all surprised by low healer satisfaction. I’ve shared it for about four years now.

    Quote Originally Posted by Jojoya View Post
    What additional responsibility has been given to DPS?
    Well DPS used to have a shared responsibility of managing enmity. But then they didn’t want to press Diversion and got themselves killed by a boss and whined about it, so…

    On a less sarcastic note, BRD used to have to manage its MP to optimize and maximize Foe Requiem usages. They even used Refresh to do so. And that was taken away, and now their MP bar sits there unused. Some DPS do still have mitigative responsibilities such as Troubadour, Samba, Tactician, Magic Barrier, Feint, and Addle—but so little content requires active usage of these tools that they’re inconsequential except at the higher level. The physical ranged don’t even need to use their Silence hardly anymore. I don’t think there’s a use where it’s necessary to use it now. Hermes has a silence mechanic in the 87 dungeon, but not silencing his buff doesn’t really make too big of a difference compared to silencing it.

    To be honest, with the current state of the game, giving DPS responsibility now would just make them complain more. So many players are conditioned to not need to do more than the bare minimum that adding responsibility to them now after basically removing it would just incite complaints. Not that I think this is a decent reason not to give it to them.
    (4)
    Last edited by HyoMinPark; 08-08-2022 at 10:26 AM.
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