Quote Originally Posted by Jojoya View Post
It's helpful if you give detailed examples of how healer classes and encounters were designed in those other games so others can understand where you're coming from. People find it too easy to say "other games aren't like this" but then can't express an actual difference between the two.

If SE is going to improve on healer design, what game should they be looking at for an example?
Everquest 2 actually has a lot of different nukes for healers, but they really get into elemental resistances and potencies. That doesn't exist here, so it would all be redundant.