Quote Originally Posted by IDontPetLalas View Post
The metrics that you quoted don't tell the whole story. Someone can level a job for any number of reasons, such as achievements (e.g. role quests), it's more painful but more accurate to look at how the job is geared and who often that job is taken into specific content, or to survey users and ask them what job is their main. In the case of healers, for example, i would be that there are a lot of ASTs that might be leveled, but inactive - or there might be a significant percentage that are played in PVP but not at all in PVE.
Looking at how much it’s taken into fights isn’t viable because square locks content to require 2 healers, healers are also de-prioritised with gear progression so they have that working against them as well

If the proportion of people playing the role hasn’t changed how is that not an argument that the rework is not doing what they want especially since job satisfaction has gone down