Results 1 to 10 of 392

Hybrid View

  1. #1
    Player Sesera's Avatar
    Join Date
    Oct 2016
    Posts
    346
    Character
    Komi Shouko
    World
    Zodiark
    Main Class
    Dancer Lv 62
    Only SE knows if healer changes is good or bad for the game players can only speculate so lets not claim "its good" because you like the change or "its bad" because you don't.

    Also healthy mmo are the worst game for a challenge when it comes to content made for everybody.
    (4)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,556
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sesera View Post
    Only SE knows if healer changes is good or bad for the game players can only speculate so lets not claim "its good" because you like the change or "its bad" because you don't.

    Also healthy mmo are the worst game for a challenge when it comes to content made for everybody.
    We do have statics though, In 2018 there were about 630k active characters and on average each healer had around 420k people who had it at level 70, now we have about 930k active characters and each healer has about 650k people who have it at 90

    So the endgame proportion of healers has not changed since the ShB changes, but job satisfaction has gone down the drain
    (5)

  3. #3
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    We do have statics though, In 2018 there were about 630k active characters and on average each healer had around 420k people who had it at level 70, now we have about 930k active characters and each healer has about 650k people who have it at 90

    So the endgame proportion of healers has not changed since the ShB changes, but job satisfaction has gone down the drain
    The metrics that you quoted don't tell the whole story. Someone can level a job for any number of reasons, such as achievements (e.g. role quests), it's more painful but more accurate to look at how the job is geared and who often that job is taken into specific content, or to survey users and ask them what job is their main. In the case of healers, for example, i would be that there are a lot of ASTs that might be leveled, but inactive - or there might be a significant percentage that are played in PVP but not at all in PVE.
    (2)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,556
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    The metrics that you quoted don't tell the whole story. Someone can level a job for any number of reasons, such as achievements (e.g. role quests), it's more painful but more accurate to look at how the job is geared and who often that job is taken into specific content, or to survey users and ask them what job is their main. In the case of healers, for example, i would be that there are a lot of ASTs that might be leveled, but inactive - or there might be a significant percentage that are played in PVP but not at all in PVE.
    Looking at how much it’s taken into fights isn’t viable because square locks content to require 2 healers, healers are also de-prioritised with gear progression so they have that working against them as well

    If the proportion of people playing the role hasn’t changed how is that not an argument that the rework is not doing what they want especially since job satisfaction has gone down
    (1)

  5. #5
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Sesera View Post
    Only SE knows if healer changes is good or bad for the game players can only speculate so lets not claim "its good" because you like the change or "its bad" because you don't.

    Also healthy mmo are the worst game for a challenge when it comes to content made for everybody.
    I disagree. There’s no one on the development team that really plays the healers, so they have very little understanding on how they function within this game and its design. Complaints about the role have been on the rise since Stormblood. They increase with each expansion. And none are taken seriously. Hence why the role continues to be abandoned steadily by career healers. The absolute highlight of complaints was the SB Lily System for WHM. Universally criticized during the Media Tour, but healers were told to “just wait for the expansion”. SB launches, and the system is still disliked. “Just wait for Savage.” “Just wait for the next Ultimate.” Guess what: the system was criticized and basically ignored for the entire expansion. The Lily Gauge was thrown in the corner of your screen because it was completely inconsequential to the gameplay of the job. And it didn’t stop there: ShB brought about a revamp of AST and its card system, and it remained the most divisive overhaul to the job to date. And the job is still suffering from unnecessary clunkiness, unnecessarily high APM, and button bloat.

    Dumbing everything down is not healthy. There’s a difference between accessibility and just making things so simple that it puts people to sleep. You can still have challenge without making this game another Dark Souls. Right now, that challenge simply does not exist. For healers especially. And the lack of challenge and punishment for mistakes leads to, like I said, people whining the second they go into something like an Extreme or Savage because now they’re punished for their mistakes. Punishment isn’t inherently bad, and this game could stand to have more content at level cap that punish for negligent play. Orbonne Monastery used to punish for mistakes. OG Thundergod Cid punished you for trying to ignore his mechanics. Now? It’s a sad, sad shadow of itself. You have to fail multiple things all at once for him to even scratch an alliance now.

    Unless you play healers, please don’t speak on the state of the role. You lack the experience and insight that those of us who have played them for years have. Quite frankly, I’d say the players know more about the role than the developers because the players play healers actively in content the way they are meant to be played in XIV. The developers don’t.

    If you still don’t believe me that the devs don’t know best, remember that the devs thought it was good to remove Kaiten from SAM and look at the backlash that caused.
    (7)
    Last edited by HyoMinPark; 08-08-2022 at 09:25 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #6
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sesera View Post
    Only SE knows if healer changes is good or bad for the game players can only speculate so lets not claim "its good" because you like the change or "its bad" because you don't.

    Also healthy mmo are the worst game for a challenge when it comes to content made for everybody.
    It's one thing to object in the sense of "only SE knows" if SE is actually gathering metrics and surveying players to analyze if changes to job design are having the intended impact.

    It's another thing entirely to respond to posts by players telling us we shouldn't say that the changes are good or bad when we are playing those jobs- we know, at least as individuals, if those changes are good or bad for us.
    (5)