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  1. #11
    Player
    Omedon's Avatar
    Join Date
    Sep 2013
    Posts
    402
    Character
    Sindyr Ashreynason
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Have you ever considered that people don’t want to heal as much because games far too often treat healers as fodder so the DPS can have more fun

    My job right now is basically designed to help the DPS have more fun, if I didn’t hate myself as much as I do I wouldn’t be playing SCH I’d be playing a job square actually designs around being fun
    I see no untruths here. Like, I get it. Literally all jobs that aren't DPS are there, in a large part (but not completely) to move the queue for the DPS majority. Tanking/Healing jobs can't be "hard" because they have external difficulties at the community level ("Pull faster"/"Heal me while I pull faster"). It's the reality we live in by logging into a trinity MMORPG. WoW hasn't escaped it (and when they try it's a mess. See: discipline priests), FFXIV can't escape it. By default, folks DPS. It's low responsibility, high fun. And FFXIV can lean into this because, well... another job is just a button away. Someone will find fun in healing, and a low barrier to entry will assure that more people discover that fun that's there. Making it "more engaging" makes it less approachable, and, well, we're back at the square one of that being bad for business.
    (2)
    Last edited by Omedon; 08-08-2022 at 07:12 AM.