Quote Originally Posted by Omedon View Post
I'm not going to get into a protracted discussion on a thread that isn't my own and thus isn't easily tracked, but I'll just say that the difficulty curve of the entire game, in a game like this, demands that a healer's damage dealing toolkit be as minimalist as possible. This is a necessary evil for the good of the rest of the game, I'm afraid. I am almost at omni 90, I know exactly the issue you're talking about, but my point still stands. The game cannot afford to overly "engage" the "healers that want a challenge" in the core mandatory MSQ lane, so long as this is a trinity game. Knowing this, if you continue to do the MSQ on a healer (and to be honest, on a "caster concept" character, healer is your best bet for survivability), you likely should continue to expect this. It's not ideal in the "I want a challenge regardless of job" vein, but it is, once again, a necessary evil for the good of this kind game.

If you want a challenge as a healer, might I suggest you group with a like-minded party of friends in difficult trinity party content? Criterion is coming!

And to be fair... I threw the word "engaging" in there to leave room for occasional challenge. Ideally the MSQ errs on the side of easy/inevitable for everyone.

PS: I love your name!
You're stating a personal opinion, which is completely within your right, however the statement that I bolded goes completely against my personal experience on any of the the healing jobs in this game, and furthermore , given all of the various types of content in this game - from early game levelling content , solo content, all of the way to ultimate content - is an extremely bold statement.

In addition - your quoting "this is a trinity" game doesn't mean anything. Each game has its own design and way that jobs interact, and in this game there is no need for healers to spend all of their time healing. Damage is also scripted. All jobs should be engaging.

No jobs should have to be penalized under the feeble excuse of some "necessary evil", that is the hallmark of lazy design.