Quote Originally Posted by Reinha View Post
I don't think anyone is asking for the kind of difficulty that players have to watch guides for. Solo duties can kill you and make you struggle but you just try again. Many dungeons are much easier, to the point of being too easy especially as jobs get more powerful at high levels. It's just weird to go from a level 50 solo duty full of AoE dodging and a soft enrage to dungeons where half the party isn't even needed, nothing can kill you and mechanics either don't exist or can be ignored. The game expects us to be able to clear solo duties without dying so why should dungeons be so forgiving that half the party can be afk or dead and still pass?
I am glad you brought this up. I just did the new Ritalin fight through the lahabrea fight today for this first time since they redid it all. I was quite taken by surprise by how much dodging and mechanics were in those 2 fights. I got through them first shot but it was quite a change and actually was considerably harder than the old fights where both Ritalin and Lahabrea used to fall over in a light breeze.

I am not sure I would go so far as to say the early HW stuff is a easy as you say but it certainly feels easier than it was 3 years ago when I first did it. Not sure how much of that is power creep or just that I am a better player than I was back then. I think what makes the early parts of expansions a bit tough for new players is that in the 50-54ish range skills change enough to alter a rotation you have been doing for a very long time. I know for me I find myself looking up a guide and spending some time rearranging bars and practicing until I can hit the keys without looking. That is me though. I have been playing MMOs for nearly 20 years. I have a basic process developed over years to go from. Someone new to this sort of game doesn't have that.