Quote Originally Posted by Kamatsu View Post
Most of these ppl just want to log in, relax and do the story after a day/week at work... they don't want to be stressed out with a game, challenged or have to watch youtube video guides on how to beat a MSQ dungeon/trial... and if they can't just mash their way through a fight and thus get stuck, they will leave and go play something else that doesn't force them to struggle.
I don't think anyone is asking for the kind of difficulty that players have to watch guides for. Solo duties can kill you and make you struggle but you just try again. Many dungeons are much easier, to the point of being too easy especially as jobs get more powerful at high levels. It's just weird to go from a level 50 solo duty full of AoE dodging and a soft enrage to dungeons where half the party isn't even needed, nothing can kill you and mechanics either don't exist or can be ignored. The game expects us to be able to clear solo duties without dying so why should dungeons be so forgiving that half the party can be afk or dead and still pass?