Hmm… on the one hand, I do sometimes think the MSQ could be a bit more challenging. Job quests seem rather harder (Looking at you SAM) though that may depend on if you over gear by the end of the questline. On the other, I can understand why they do not wish to make it too hard or much of a hindrance. Some people play simply for the story (Which there is ALOT off in this game!) and do not care as much for the challenge or endgame cycle, or wish to concentrate on crafting side and not so much combat. I do not thinka slight boost in difficulty would hurt much, but personally I think its better to have a game thats more on the easy side, then overly difficult. Less off-puting to the higher amount of players I would say.

Of course people will say that its better if a balance is achieved, but I think that may be impossible. As others have said, difficult is subjective. I do not think I have ever played a MMO that has not had complaints that its level/story is ‘Too easy!’ or ‘Too hard!’ over my lifetime. Plus, people have differing levels of skill and sometimes do not get the hang of things as quick as others. I often think its rather unfair how sometimes the game or its roles are declared to be too easy, even at endgame.

I have always thought it would be neat if a higher difficulty option would be added to New Game+. Perhaps with some cool cosmetics as regards to show off. Also have to say I really like the idea of Duty Support, not just because it allows more people to play solo. I hate having to watch or read up tactics in a battle before being force to do them with groups of others where messing up could effect everyone. It kinda spoils the experience sometimes. Now you can see the mechanics at your own pace as you experience the story blind, and learn them by actually playing the Dungeons rather then reading or watching someone else.