Quote Originally Posted by Mikey_R View Post
The question I ask is, who determines the skill cap for the MSQ?

Let's get down to the nitty gritty. FFXIV's MSQ does already have a difficulty curve. You cannot say Sastasha is the same difficulty as The Keeper of the Lake, to give an extreme example. You can start comparing to other endgame dungeons, Baelsar's Wall, Ghimlyt Dark, Pagalth'an, The Dead Ends or any other dungeon you want really. While there might be some anomalies, the general trend is that the difficulty rises, it might not be by much, but it does.



As with everything, there is a balancing act that needs to be achieved and you are not going to balance it to everyone's tastes. The difficulty curve needs to keep rising, even if it is a very shallow incline but at some point, you are going to leave someone behind.
I might argue that "difficulty" and "skill cap" are two separate things.

The difficulty of the MSQ has gone up in as much that you have to pay increasing attention to the environment and not just wait for an orange puddle to show up on the ground.

The skill cap for the MSQ, however, has remained more or less constant. If your reaction times and ability to push buttons got you through ARR, they'll get you through to the end of EW; the pace of combat hasn't really changed.