Quote Originally Posted by aveyond-dreams View Post
Lately however it feels that main story content just isn’t really at the level where it used to be, and there are very little ways in which the player’s combat skill is checked and assessed in ways not reliant on team gameplay. This has the effect of widening the gap between players who are ready for more difficult content like EX or Savages and those who are not. At the end of the day I think it would be more beneficial to increase the difficulty of MSQ battle content (dungeons, trials, instanced battles) in order to provide an experience that leans less toward the easy side and more of a well-rounded approach. While some players may feel left behind by such a decision, I do think it would be in the interest of the majority to try and find a better balance than what we’ve been seeing nowadays.
You're assuming that most players care about doing EX and Savage when it's current. I doubt that's true.

SE is only going to lose money if they redo how MSQ content is balanced to make it more difficult. That's not going to benefit anyone if that means they have to start cutting down on content produced.

If there's a skill gap that's causing problems in EX/Savage because too many players are trying to get into groups even though they're not ready for the content then SE needs to add in new content that would help to bridge the gap rather than change the MSQ, which is intended to be story mode for casual players..