Quote Originally Posted by Aravell View Post
Personally, I don't think the MSQ content needs to be made harder. I disagree with the sentiment that it would force players to get better, Nidhogg, Shinryu and Titania didn't force players to get better, all they did was spawn endless complaints on the forums and social media.

However, I would love to see alliance raids, extreme trials and the earlier floors of savage get some teeth back again, those are all optional and wouldn't affect people who don't want to do them, they could stand to be harder and bridge the wide gap between the ease of the MSQ content and the difficulty of savage/ultimate.
YoshiP, in a June 2021 interview with Destructoid: "... content like FFXIV’s alliance raids are great because it allows for players to have fun taking on challenges in a larger group of multiple parties, which lowers the amount of personal responsibility for each player for a more relaxed experience. It is also an opportunity for us as a development team to invest resources on a larger scale to create epic battles with grandiose presentations. Through this, players who aren’t as skilled at battle content can experience both story and battles, while also raising their gear item level through the equipment rewards from the alliance raids. This content is also meaningful for players that have been taking a break from the game for a little while, as it can help them get back in the groove when it comes to battle content, and also catch up on obtaining better equipment."

https://www.destructoid.com/ffxiv-pr...ing-from-home/