Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 84

Hybrid View

  1. #1
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,337
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    They have to give us new content, if not at the launch of 2.0 but very soon after.

    Realistically once a few ppl get their first jobs to 50 on the 'fresh start' servers it will be a burn fest so everyone will cap fairly fast, (we will most likely see the incoming of rmt burn pts like the ones abundant in xi right now, making this burn fest even faster) then after they burn through ifrit, moogle and garuda (assuming they are still there), the story line quests and the lolraids they have given us so far ppl will start to fall away cause their wont be the promise of 2.0 and they wont want to run a raid 200 times for 1 piece of gear that will be outdated with the next patch or spend 10 hrs a day crafting. The only thing keeping most of us is the promise of 2.0, but if they dont deliver our servers will slow down as well.

    With all the competition on the market right now and all the new and fun mmos recently released and soon to be they have to make it one hell of a game to compete with not only the other mmos but also xiv's own reputation. So releasing 2.0 without new content or without the promise of a content heavy heavy patch within a few months after release, xiv may sink.

    It sounds like the obvious thing but SE isnt know for their brilliance in marketing
    (0)

  2. #2
    Player
    Kyra's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    384
    Character
    Kyra Narese
    World
    Hyperion
    Main Class
    Lancer Lv 70
    The promise of 2.0 is what makes me keep playing. I hope its good because Elder Scrolls Online is out next year and Will move to that if 2.0 isnt great!

    They should also rename it to Final Fantasy XIV-2
    (1)
    Last edited by Kyra; 06-04-2012 at 07:24 AM.

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by Kyra View Post
    The promise of 2.0 is what makes me keep playing. I hope its good because Elder Scrolls Online is out next year and Will move to that if 2.0 isnt great!

    They should also rename it to Final Fantasy XIV-2
    Elder scrolls... That piece ofshit company can't release a not bugged of game that is offline, imagine the bug fest that this online will be. Plus, they deceived customers launching a sub par game for the ps3. That's why I hate multi platform. That's why I love Sony which invest in studios and launch great titles that no one can play. Too bad SE, can't see that they went down the drain when they start this launching ff on every console. Stick to your root SE.
    (0)

  4. #4
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Noir View Post
    Elder scrolls... That piece ofshit company can't release a not bugged of game that is offline, imagine the bug fest that this online will be. Plus, they deceived customers launching a sub par game for the ps3. That's why I hate multi platform. That's why I love Sony which invest in studios and launch great titles that no one can play. Too bad SE, can't see that they went down the drain when they start this launching ff on every console. Stick to your root SE.
    Hmm stick to thier roots, so all FF games should be on Wii and Wii U?
    (2)

  5. #5
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    2 years of development is a lot of time.
    They have had a lot to work with as well, a lot of the design / art / content has been established for them with 1.0
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    There's something that people are failing to realize, although somewhat understandable because it hasn't exactly been mentioned. You all know, the odds of 2.0 being released with a slower pace of leveling ALONG with a level cap to at least 55 or 60 is very HIGH. Most likely there will be a good amount of story content with the release of 2.0, leaving us busy with a few somewhat clever fights to show off what the 2.0 client can do. I'm thinking 1 battle requiring 8 people vs a massive amount of enemies on screen at once to show off the ability to have a ton of characters on screen at once. Tutorials to teach us the new UI designs and other new things. You better believe they won't forget tutorials. And of course, like I said, grinding for at least the first month of the release of the game so even veteran players will have something to do.

    I'm saying it right now. 2.0 will be released with a level cap increase. That will be our time killer. Then there will probably be a small dungeon similar to the style of DH, except probably with more production value in it, to show off something else that 2.0 has to offer. Then the real content will come after that.

  7. #7
    Player
    Lurex's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    458
    Character
    Ian Nai
    World
    Balmung
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Lamentor View Post
    There's something that people are failing to realize, although somewhat understandable because it hasn't exactly been mentioned. You all know, the odds of 2.0 being released with a slower pace of leveling ALONG with a level cap to at least 55 or 60 is very HIGH. Most likely there will be a good amount of story content with the release of 2.0, leaving us busy with a few somewhat clever fights to show off what the 2.0 client can do. I'm thinking 1 battle requiring 8 people vs a massive amount of enemies on screen at once to show off the ability to have a ton of characters on screen at once. Tutorials to teach us the new UI designs and other new things. You better believe they won't forget tutorials. And of course, like I said, grinding for at least the first month of the release of the game so even veteran players will have something to do.

    I'm saying it right now. 2.0 will be released with a level cap increase. That will be our time killer. Then there will probably be a small dungeon similar to the style of DH, except probably with more production value in it, to show off something else that 2.0 has to offer. Then the real content will come after that.
    Everything you said in your post, appeals to me. I hope it is true.
    (3)

  8. #8
    Player
    beryuyu's Avatar
    Join Date
    Mar 2012
    Posts
    57
    Character
    Beryuyu Ethernysana
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    To be honest, I like the game at the moment. It is not that time consuming and enjoyable. However, there is room for improvements such as more world wide events would make the game better. Like in FFXI, there was besieged, campaign, znm, salvage, einherjar, hnms(but no lame 20hr+ pop please or world wide pop) back when I played @ 75cap. The things you can do are endless. But right now there are just barely 2 things to do: Cutter's cry and Aurum Vale. During the down time when people are either offline or bored of running dungeons, I kind of want a variety other than chasing after lala's and miqos in uldah.
    (1)

  9. #9
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    The day i saw the new area design PDFs i was sold.
    To me, storyboarding is everything that glues the rest together.
    Take Xenoblade for example. Great premise, graphics, music and an entertaining battle system,
    but shit storyboarding took the area progression in a boring, linear design that never surprised.
    As a result, it's gigantic areas were like the current FFXIV, beautiful and mostly empty.
    Its battles were interesting, but never made use of more interesting mechanics brought by progression changes.
    (What is it about the surrounding area and circumstance that CHANGES the battle?)
    Music was wonderful, but its placement more or less meaningless.
    etc, etc,
    As opposed to Xenogears. That game had purpose.

    Now FFXIV 2.0, from the area PDFs we got some time ago, shows complete areas. Every corner of every zone, and there will be a lot of them is packed with SOMETHING interesting. Go take a look if you haven't. It speaks for itself.
    Mind, if you don't like where the battle system is going, then you have a concern to consider, but every corner of these maps is a place. Even the tiniest sidequests will be more interesting when you go there. And the devs, when writing a scene, will be looking at them and writing better stories because of the inspiration they give. The music will finally have a place to fit more than it does currently, etc, etc, etc.

    And generally speaking, by replacing the server system, i would think that the new one will be good. I really don't think they're going to screw something that basic up this time.

    ALSO, the UI is going to be open to user mods, meaning, even if you don't like the UI, chances are you can go to X site and download a UI mod that is to your liking.

    In other words, it's my feeling that unless you have substantial problems with the current direction of the battle system, 2.0 will deliver.
    (1)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by NefarioCall View Post
    The day i saw the new area design PDFs i was sold.
    To me, storyboarding is everything that glues the rest together.
    Take Xenoblade for example. Great premise, graphics, music and an entertaining battle system,
    but shit storyboarding took the area progression in a boring, linear design that never surprised.
    As a result, it's gigantic areas were like the current FFXIV, beautiful and mostly empty.
    Its battles were interesting, but never made use of more interesting mechanics brought by progression changes.
    (What is it about the surrounding area and circumstance that CHANGES the battle?)
    Music was wonderful, but its placement more or less meaningless.
    etc, etc,
    As opposed to Xenogears. That game had purpose.

    Now FFXIV 2.0, from the area PDFs we got some time ago, shows complete areas. Every corner of every zone, and there will be a lot of them is packed with SOMETHING interesting. Go take a look if you haven't. It speaks for itself.
    Mind, if you don't like where the battle system is going, then you have a concern to consider, but every corner of these maps is a place. Even the tiniest sidequests will be more interesting when you go there. And the devs, when writing a scene, will be looking at them and writing better stories because of the inspiration they give. The music will finally have a place to fit more than it does currently, etc, etc, etc.

    And generally speaking, by replacing the server system, i would think that the new one will be good. I really don't think they're going to screw something that basic up this time.

    ALSO, the UI is going to be open to user mods, meaning, even if you don't like the UI, chances are you can go to X site and download a UI mod that is to your liking.

    In other words, it's my feeling that unless you have substantial problems with the current direction of the battle system, 2.0 will deliver.
    Are you talking bad about Xenogears?
    (0)

Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast