The reality is without some form of micro-transactions, the box price of games would have increased substantially due to the cost of development nowadays. Keep in mind, said box price stayed the same through four entire console generations; only recently increasing by $10 with the PS5 and Series X.
So our options are an opt-in system where we can choose what we want while still playing the game or everyone pays more regardless. I prefer the former. Of course, companies have long taken advantage of this through crappy practices but the concept of DLC or some additional cosmetics is how they offset costs. The biggest fantasy a lot of people have with regards to the Mogstation, specifically, is if it didn't exist then then all that content would be put into the game through standard quests or achievement when in actuality, they simply wouldn't make it in the first place.
Now I'm not saying I agree with the OP's suggestion or anything. Just that the whole idea of blaming micro-transactions on the customers accepting them is flawed. Companies like Capcom have openly and publicly acknowledged if it weren't for DLC, they'd have jacked up the prices of their games. Hell, the CEO of Capcom said he feels games should be $150-200. Which is absurd but goes to show you just how they think.
Umm... no they didn't. Battlefield V was among the lowest selling game in the franchise's history and the lead director was fired, if I recall, because of that statement. People didn't buy the game, which is why it flopped so hard.
Battlefield V was a financial disaster for EA.In November, it was reported that Battlefield V sold fewer than half the physical copies that Battlefield 1 did upon its launch during the same period of time.[43] The game sold 7.3 million copies by the end of 2018. On February 5, 2019, EA's CEO Andrew Wilson announced that the game ultimately failed to meet sales expectations, blaming the game's marketing as well as their focus on developing a single-player campaign instead of a battle royale mode, a genre which had gained recent widespread popularity. Wilson also highlighted Battlefield V's long development cycle, and release in a month of strong competition. EA's stock prices also faced its worst drop in more than a decade during its third quarter of the fiscal year, declining by around 18 percent, which EA attributed in part to the poor sales of the game.[44][45][46]
In Japan, the PlayStation 4 version of Battlefield V sold 110,653 during its first week of release, placing it at number four on the all format sales chart.[47]
No, it won't. A good chunk of these people only play FFXIV because of mods. SE would lose significantly more going after modders and third party plugins. Hence why they ignore them entirely unless something is blatantly brought to their attention. The whole Ultimate drama was a perfect example of them making a momentary stink about it to make it seem like they care then everything going back to exactly how it's always been. To give you specifics, the estimated amount of people using mods and third party stuff exceeds 300,000 active players based on unique downloads of the popular programs. If even just 50,000 quit should they be banned, that loss of monthly revenue is more than anything those people would buy off the Mogstation.
There's a reason mods and things like ACT have never been banned. And it isn't because the devs are simply being nice. It's because it's more profitable to let them all exist in a grey area.




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