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  1. #1
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,047
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100

    Useless PVP abilities in your opinion?

    Sort of not useless, but its becoming to be -

    MCH's Knockback ability.

    Reason:

    The skill level of PVPers wised up to it "sigh".

    Ok jokes aside actual skill I found useless:

    BioBlaster

    It ruins my groove every time it comes up, and I wish it would be a separate skill instead of being in rotation. I rather not try to get up close to players because there is hard potential to get stunned into infinity and get ganked.
    (2)

  2. #2
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Is this another thread where MCH pretend they need buffs
    (10)

  3. #3
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nikoto View Post
    Is this another thread where MCH pretend they need buffs
    The perfect PvP patch according to MCH mains:

    (3)
    Last edited by Petite; 07-27-2022 at 07:30 AM.

  4. #4
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Bioblaster only exists as a roadblock to overcome in your machinery rotation. Get it gone asap and move onto the next skill. I think the reason for this is to introduce friction in the kit, because otherwise you'd be chaining high damage abilities like drill and air anchor. Although I will say getting close enough to use it can sometimes be a problem. I still cant stand the cast walking. Scattershot is really good especially as part of Wildfire setup or yeeting entire teams from the top of the stairs in Borderlands Ruins.

    Generally I think the kits are too small to have bloat or useless abilities at this point in time though. I havent come across any yet.
    (0)

  5. #5
    Player
    Leathium's Avatar
    Join Date
    Jun 2019
    Location
    Lavender Beds, Ward 7, Plot 5.
    Posts
    96
    Character
    Lea Lawrence
    World
    Louisoix
    Main Class
    Dark Knight Lv 90
    I honestly think the spam healing is a useless pvp skill, that mechanic is simply so dumb.
    (1)

  6. #6
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Leathium View Post
    I honestly think the spam healing is a useless pvp skill, that mechanic is simply so dumb.
    Funny story enough. If dev team remove recuperate then they need to nerf all damage output and add back healer and tank. Then people complain long queue time.

    Bioblaster it is a roadblock or else damage from Drill and Anchor is way too high with ignore guard 20k and 12k stun.
    (2)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  7. #7
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sawamura View Post
    Funny story enough. If dev team remove recuperate then they need to nerf all damage output and add back healer and tank. Then people complain long queue time.

    Bioblaster it is a roadblock or else damage from Drill and Anchor is way too high with ignore guard 20k and 12k stun.
    That's fine and all, but make it like a aoe grenade or something. Forcing them into melee range is kind of ridiculous.
    (0)

  8. #8
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Never played MCH. All I can see them doing is buffing the potency dmg and DoT dmg from 4K to 6K since the abilities rotate if I’m not mistaken.
    (0)

  9. #9
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ransu View Post
    That's fine and all, but make it like a aoe grenade or something. Forcing them into melee range is kind of ridiculous.
    So no risk & high reward? is what you mean? image if bioblaster is requirement no range. turret 1tick 6k or not>wildfire8k from drill 20k> bio 4k+tick=20k> blast charge 6k> scattergun12k/6k or air ancor 12k just like this mch deal turret tick72k/no tick 64k damage in less 15s at safe distance with 1 castime from blast charge. now we can see how overpower mch can be without bioblaster 12y range. Even job balance is pretty broken with pvp but this is too much lol. and there is increase damage 10% from turret
    (0)
    Last edited by Sawamura; 07-27-2022 at 04:59 AM. Reason: forgot to said 10% damage increase from turret.

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  10. #10
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sawamura View Post
    So no risk & high reward? is what you mean? image if bioblaster is requirement no range. turret 1tick 6k or not>wildfire8k from drill 20k> bio 4k+tick=20k> blast charge 6k> scattergun12k/6k or air ancor 12k just like this mch deal turret tick72k/no tick 64k damage in less 15s at safe distance with 1 castime from blast charge. now we can see how overpower mch can be without bioblaster 12y range. Even job balance is pretty broken with pvp but this is too much lol. and there is increase damage 10% from turret
    Its a ranged class...Dive them and that's the end of it. Forcing them into melee range is beyond dumb.

    MCH isn't even overpowered atm and changing bioblaster to be used at range wouldn't change anything other than fixing a bad design.
    (2)

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