Quote Originally Posted by Xel View Post
Let us switch our classes in the holding area, just like the frontline. There's no reason not to do this. It would allow teams to compensate if they get, say, 3 tanks and 2 healers without requiring a new code. I mean, since you have the same code in frontline already. It would also promote the health of CC, letting me go in on a tank, get XP for a tank, but play a decent class(looking at you, GNB :sadface

There's no reason to do this because if, for some obscene reason, a meta like 5 WAR or 5 WHM arose, then even if everyone started playing skill would take the fore instead of RNG BS.

Agree? Disagree? Prove it with math!
https://forum.square-enix.com/ffxiv/...Great-PVP-idea

TL;DR:

Only works if you don't actually see the jobs of the enemy until the job lock is in place, otherwise it could end up a game of last-second rock-paper-scissors at certain ranks.
one thing that is worrying is if you are fighting known one-tricks on ladder, so you know what jobs to pick. So the aftermath of adding this will cause one of two things:

- one-trick player is prone to get countered hard if they don't one-trick a meta job
- it forces players to learn multiple jobs early on rather than learning one job properly first then advancing on other jobs

Pros and cons, really.

[mainly my pointers]