What I find even more annoying is when you tab target and it keeps targeting out of range ennemies. Give me something I can at least hit!
What I find even more annoying is when you tab target and it keeps targeting out of range ennemies. Give me something I can at least hit!
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Wait... can you set controller targeting to tab without having a controller? If yes, how? I'm being driven crazy with the tab targeting in this game.
That's right. Go to keybinds, click System and bind "Mouse Cursor/Target Cursor Right" to tab. Go to character configuration, then control settings. Under target, check "Switch target circle to target select" then go to filters and set sheathed and drawn filters. For sheathed I have Enemies and for drawn I have Engaged Enemies.
The problem with it is if you pull multiple packs on a tank then you need to sheath again so you can target a second pack, but it's convenient the rest of the time.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Thank you!
Targeting would need a lot of work overall, it's a real pain in PvP where you basically just use the party bars to click targets when not dealing with the closest enemy because of how clunky tabbing is.
I think some people are confused here.
OP is talking about the targetting option in settings called cone.
Some people in the replies seem to be talking about cone aoes.
Apples and oranges.
And I totally agree, OP, I thought having a new targetting option would finally fix tab-targetting clunkiness but it really didn't. And this keeps being especially a problem in Frontlines, where enemies are a lot and all over the place, and move too much to be easily selectable individually.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.