Yeah they completely jacked up pvp with the changes. Hopefully they realize this soon and change it back.
Yeah they completely jacked up pvp with the changes. Hopefully they realize this soon and change it back.


There's always has and always will be a skill gap between people who do a lot of PvP and those who don't.
Not sure why that would come as a surprise to anyone.
Same thing with any content.




Why, of course. I think this is pretty true for any game modes built around pitting a player against one another. While it can be made easy to understand how to play said game mode, if you pit newcomer or those who don't put a lot effort into it against a veteran who invested their time, they are going to get obliterated.
You do. You are a healer with utility and a short, large damage burst to help your team to turn the tide to your favor. You just can't fix other's stupid like you used to in pre 6.1 which honestly wasn't even an identity to WHM alone because they were all too similar back then: spam heal to outheal 3+ DPSes. Maybe even 5 if your target was using their Medical Kits regularly.
Last edited by Rein_eon_Osborne; 07-31-2022 at 02:45 PM.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."


GG more player are now taking PVP seriously cool
Most classes in PVP have more identity then PVE to my view but thats just me
I kinda agree but I feel like its more CC based then dmg
Back In My Day!
It can be annoying if you try to focus on saving people but your not a healing babysitter try to break out of that mentality
LoL In early 6.1 I would say yeah just do that SGE was amazing but if your dumb enough to keep doing that now Im worried you don't get far with that mentality
Kardia is to be juggled not stationary but by all means put it on yourself and see how far you can carry
Amen.
I don't understand what you're trying to say. People who play poker are better than people who only dabble one in a while. Is Poker unbalanced?
In conclusion...There is now a skill gap between people who just do PVP to level up alt jobs and people who really love PVP and have taken the time to understand the new move set.
This skill gap has made it imbalanced.
Also as a WHM, I feel I have no Identity in PVP while playing WHM.
2 cures and an AOE heal don't feel like I'm a healer.
SKILL ISSUE.
Don't get how the PvP team hasn't learned anything from years of running Fold/Feast. Every time they make changes that improve the modes slightly and then axe the mode completely and then rework PvP again from start using 0 of the previous knowledge they got from all these years of PvPWhy can't they just keep improving one thing instead scrapping it and starting all over every 2 expansions



I wouldn't say they aren't learning from their experienceDon't get how the PvP team hasn't learned anything from years of running Fold/Feast. Every time they make changes that improve the modes slightly and then axe the mode completely and then rework PvP again from start using 0 of the previous knowledge they got from all these years of PvPWhy can't they just keep improving one thing instead scrapping it and starting all over every 2 expansions
the changes they've made to kits and roles for CC address a lot of the things I saw ppl complain about with the Feast
Primarily with the Healer being the critical make or break member of a team
(there's a reason why win traders mostly queue'd as healers back in Feast)


Whatever are you talking about, I enjoy TF2 3.0! Besides, the game has a lot of concerning things that need to be addressed. At the very least, the PvP versions of each class feels a lot more unique than their PvE counterparts. What a strange development, lol.
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Why can't they just keep improving one thing instead scrapping it and starting all over every 2 expansions


