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  1. #1
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,347
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100

    Over the last few days PVP

    There is now a skill gap between people who just do PVP to level up alt jobs and people who really love PVP and have taken the time to understand the new move set.

    This skill gap has made it imbalanced.


    Also as a WHM, I feel I have no Identity in PVP while playing WHM.
    2 cures and an AOE heal don't feel like I'm a healer.
    (0)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  2. #2
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    They made PvP a damage based content. You are DPS that CAN do healing abilities. DPS is priority. Heal is your secondary.
    (7)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  3. #3
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    I dabbled with all the healers a bit this season

    sch and ast felt more healer/support oriented
    whm and sge felt more dps oriented

    primarily because sch and ast heals are insta cast while whm and sge have to deal with cast bars

    I wouldn't say that whm lacks an identity in pvp though it's just not a strong healer identity for sure
    it's a scurry freaking laser beam turret with a nasty debuff that transforms ppl to ruin their day
    (2)
    Last edited by Rowde; 07-31-2022 at 08:55 AM.

  4. #4
    Player HanWenqing's Avatar
    Join Date
    Oct 2021
    Posts
    166
    Character
    Magister Bank
    World
    Zodiark
    Main Class
    Gladiator Lv 2
    Quote Originally Posted by Kewitt View Post
    There is now a skill gap between people who just do PVP to level up alt jobs and people who really love PVP and have taken the time to understand the new move set.

    This skill gap has made it imbalanced.


    Also as a WHM, I feel I have no Identity in PVP while playing WHM.
    2 cures and an AOE heal don't feel like I'm a healer.
    How can someone love this thing seriously...

    The real pvp fans left when there was the big pvp update in heavensward that made everyone equal just to give a chance to casuals or people who are lazy...

    When pvp required the player to be level 50 and you could use all your attacks and combine them with other classes and you had a materia system for pvp it was interesting because you could be unique in your way of fighting

    SE has completely taken away all our efforts to focus on casuals who don't have time to learn how to fight

    So it really makes me laugh when I read the messages saying that the new pvp system is technical and requires effort

    EVERYONE HAS BECOME THE SAME, we have the same life points and the same skills, we have all become pseudo dps of course some classes are stronger just like that, tanks have almost become useless
    There is nothing to learn and no possibility to evolve in short a huge joke and a shame if only they would remove this infamy to add more content in hardcore pve
    (3)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kewitt View Post
    There is now a skill gap between people who just do PVP to level up alt jobs and people who really love PVP and have taken the time to understand the new move set.

    This skill gap has made it imbalanced.


    Also as a WHM, I feel I have no Identity in PVP while playing WHM.
    2 cures and an AOE heal don't feel like I'm a healer.
    Healers don't "heal" in the new pvp. They're glorified Support.

    Everyone has a spammable heal and is responsible for their OWN health.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    Vid's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Iggi Wunohwun
    World
    Sargatanas
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kewitt View Post
    Also as a WHM, I feel I have no Identity in PVP while playing WHM.
    2 cures and an AOE heal don't feel like I'm a healer.
    You should see Sage, you get no heals directly, it's all done through the Kardia buff, and you have to deal damage to heal anyone. Pretty much you just slap it on yourself, and ignore the rest of the party.
    (0)
    It's not that I forget, it's just that I don't care.

  7. #7
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kewitt View Post
    There is now a skill gap between people who just do PVP to level up alt jobs and people who really love PVP and have taken the time to understand the new move set.

    This skill gap has made it imbalanced.


    Also as a WHM, I feel I have no Identity in PVP while playing WHM.
    2 cures and an AOE heal don't feel like I'm a healer.
    You shouldn't look at healers as a role like in PvE. PvP is all about team coordination and killing the opponent. Healers in PvP is more about efficiently timed heals and buffs/debuffs as a support job. Everyone is responsible between their own HP - which is why you don't necessarily need healers to win fights. However, they are a nice addition when you're fighting against players of similar skill level and the extra support makes the difference between dying to a burst or surviving and beating the enemy up.

    If we had healers who can heal infinitely, who needs DPS jobs when DPS can't kill anyone due to the existence of a healer?
    (4)

  8. #8
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,543
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vid View Post
    You should see Sage, you get no heals directly, it's all done through the Kardia buff, and you have to deal damage to heal anyone. Pretty much you just slap it on yourself, and ignore the rest of the party.
    Incredibly easy way to just get attacked last while me and others just cut away at your allies you should Kardia -> Eukrasia for.
    (1)

  9. #9
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by HanWenqing View Post
    How can someone love this thing seriously...

    The real pvp fans left when there was the big pvp update in heavensward that made everyone equal just to give a chance to casuals or people who are lazy...

    When pvp required the player to be level 50 and you could use all your attacks and combine them with other classes and you had a materia system for pvp it was interesting because you could be unique in your way of fighting

    SE has completely taken away all our efforts to focus on casuals who don't have time to learn how to fight

    So it really makes me laugh when I read the messages saying that the new pvp system is technical and requires effort

    EVERYONE HAS BECOME THE SAME, we have the same life points and the same skills, we have all become pseudo dps of course some classes are stronger just like that, tanks have almost become useless
    There is nothing to learn and no possibility to evolve in short a huge joke and a shame if only they would remove this infamy to add more content in hardcore pve
    for the pvp system to even have a chance to thrive they made the right choice in capping it at level 30 with unique pvp kits

    whether or not it was more fun or less fun then "back in mah day" when we had access to full pve kits, continuing to balance for full pve kits in pvp would have been even more difficult than balancing the limited pvp kits they use now (which they're still having issues balancing)

    then there's the issue of how do they account for increasing level caps if they kept full pve kits? I see one of two options and neither are ideal
    One, they could allow pvp queue at a lower level and sync everyone up to 90, but then low level players would be getting a load of new skills on their hotbars they're unfamiliar with and wouldn't know how to properly use
    Two, they restrict pvp queue'ing to max level. However this seems like a bad idea when taking into account recent survey data done by luckybancho where according to their metrics barely half the "active" playerbase has even started EW So requiring max level to queue would be whittling down the players interested in pvp to a fraction of a fraction

    Then there's a bunch of other stuff that is your usual bad take but I guess that's just like your opinion or whatever
    except for the part about the about the life points being the same (they're different job to job) the skills being the same (please show me how you stun on DRK or how you place a shield on your allies on WAR) and the part about tanks being useless since PLD WAR and DRK can all be especially nasty in the right hands of players that actually understand how their kits work when applied to the objective of pushing the crystal and even GNB can be dangerous if ppl aren't prepared to deal with it's LB
    (3)

  10. #10
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kewitt View Post
    There is now a skill gap between people who just do PVP to level up alt jobs and people who really love PVP and have taken the time to understand the new move set.

    This skill gap has made it imbalanced.


    Also as a WHM, I feel I have no Identity in PVP while playing WHM.
    2 cures and an AOE heal don't feel like I'm a healer.
    You can pull off quite of bit of healing as a WHM in the current toolset, however to do so you won't be spamming heals, as your strongest heals are tied to do damage such as Seraph Strike or your LB. Those can add up to a lot of healing however as your LB fills up quite quickly.

    Your unique identity as such is tied to your (among other things) LB as well as your unique utility skills - you have your own unique CC that can be extremely useful and you can look at that as a life-saver. However, in PVP you are a strong support - not a heal-bot. Each healer though (at least for me) feels different in PVP, maybe you will like another one better- however they are all "support".

    Regarding the skill gap that you mention? In any game in which skill changes occur in either PVE or PVP, there will always be people who won't take the time to read about the changes. If that really bothers you in this game- for example in ranked CC - then what could help is the ability to form pre-mades. I don't think that's in the plans.
    (3)

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