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  1. #1
    Player
    DragonHearthX's Avatar
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    Jan 2020
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    23
    Character
    Knottda Tank
    World
    Midgardsormr
    Main Class
    Dancer Lv 90

    Dark knight suggested rework.

    If the Warrior is the heal tank, Then why not make The Dark Knight the shield tank?

    Here's my idea.
    Flood and edge of darkness now give a shield based off of damage dealt. 30% for edge and 5% for flood. (Yes 5% per enemy hit). You loose the damage buff, but every thing else stays the same.
    TBN now is on a 25 sec cooldown. It still has the shield but when it wears off it gives you a minor heal. If the shield breaks you get double the heal and it is a critical.
    Blood weapon is now the standard damage buff that all tanks get.
    Abyssel drain and sacred soil merge into one. Now it is a aoe dot and hot. The hot also works on any party member. It is also on It's own ogcd.
    Your 123 combo is different. 1000 mp on your 3. And your 2 gives more blood gage. (1000 mp because you loose blood weapon mp generation)

    That's all I could think of right now. But I hope that I expressed my thoughts clearly.
    (0)

  2. #2
    Player
    Blatrix_FB's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    4
    Character
    Blatrix Lorensas
    World
    Cerberus
    Main Class
    Warrior Lv 90
    While the initial thought is kinda interesting with DRK working more with shields, the rest is like... dunno.

    Edge and Flood giving a shield instead of damage buff isn't what I would want. The worst part would be that the flood shield is kinda useless (5% per connected hit of a 160 potency attack vs 30% of a 460 potency attack) unless you hit 20 enemies or so. Something that would never happen with the design of the dungeons.
    TBN with a heal isn't needed in my opinion, especially if you want Salted Earth (at least I think you meant that one instead of SCH Sacred Soil) to have a hot for every partymember who enters it.

    What I would say about DRK right now is that he only need a bit of love for lower level dungeons in terms of getting TBN or oblation a bit earlier because Dark Mind is basically useless unless I never noticed that there was a huge wave of magic damage going on except for some sprites.
    (2)

  3. #3
    Player
    DragonHearthX's Avatar
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    Jan 2020
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    Character
    Knottda Tank
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Potency and percentages can change. I was just trying to convey on how it would work. And yes, I meant salted earth. Got the wires crossed. For TBN you are comparing a 90 sec cooldown to a 25 sec cooldown.

    And it is more of a identity issue. Like I heard one person put it. It's warrior with mp. So I thought of why not "a tank that uses blood of foes to protect himself"

    Edit: salted earth stays the same size and the hot only works if you stay inside the area. The idea is that you can heal your other tank.
    Also with edge and flood change it would be an on demand shield. And of course I would make sure that your dps wouldn't change that much. That's one reason why I suggested blood weapon becomes the buff on cooldown.
    (0)
    Last edited by DragonHearthX; 08-07-2022 at 11:03 AM.

  4. #4
    Player
    Vatom's Avatar
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    May 2020
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    547
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by DragonHearthX View Post
    If the Warrior is the heal tank, Then why not make The Dark Knight the shield tank?

    Here's my idea.
    My sweet midgard child here let me guide you to the right fourm
    You will have a debate on your had but you will find like minds and acceptable people as well
    https://forum.square-enix.com/ffxiv/...14#post6036614

    Quote Originally Posted by DragonHearthX View Post
    Flood and edge of darkness now give a shield based off of damage dealt. 30% for edge and 5% for flood. (Yes 5% per enemy hit). You loose the damage buff, but every thing else stays the same.
    1 this can be busted with flood make healing pointless but then again I mean WAR exist
    2 you will lose 10% dmg no one will be happy with that gonna have to find a better way of transfer that dps lose
    Now the question is does this stack with other shields

    Quote Originally Posted by DragonHearthX View Post
    TBN now is on a 25 sec cooldown. It still has the shield but when it wears off it gives you a minor heal. If the shield breaks you get double the heal and it is a critical.
    TBN is tied to dmg giving you a free edge or flood with a heal on top and having a 25s CD do you think that is the equviliant to BloodWedding? Its not they would remove the dmg bonus which is kinda a plus but also a lose so your gonna have to show me a way of adjusting to this.

    Quote Originally Posted by DragonHearthX View Post
    Blood weapon is now the standard damage buff that all tanks get.
    So no mercy and or Fight or flight cause WAR's is one that stays on at all times and so was DRK's but since your removing this thats the only way it would work. Then whats the difference between DRK and a GNB or a PLD. I mea you can say every weapon skil gives bonus magic dmg and up the pot of edge and flood but then you go into the question of is this more dmg then the other tanks or less, hard to balance with the fact that you have a insane amount of sustain now. Dont get me wrong I had this idea back in StB but things sound good might not be good... for the game that is.

    Quote Originally Posted by DragonHearthX View Post
    Abyssel drain and sacred soil merge into one. Now it is a aoe dot and hot. The hot also works on any party member. It is also on It's own ogcd.
    We all ask for this

    Quote Originally Posted by DragonHearthX View Post
    Your 123 combo is different. 1000 mp on your 3. And your 2 gives more blood gage. (1000 mp because you loose blood weapon mp generation)
    I know you might of thought this a good idea but no. The reason for it being on the second of the combo is because you need MP more then your gauge and the last hit Souleater gives you HP another need reason but it doesn't give you much so they slapped the gauge on it to give it purpose. I honestly think DRK should have 1000mp generation with the current iteration your iteration should be more like 1200 or 1500
    unless TBN doesn't cost MP then its not a good idea.
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  5. #5
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,400
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I honestly don't think trying to chase Bloodwhetting's powercreep is a good idea for the game, I honestly think that skill should be nerfed instead of trying to match its power on other tanks.
    (4)

  6. #6
    Player
    DragonHearthX's Avatar
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    Character
    Knottda Tank
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    All of these are rough ideas. And I went on to say that you would have to adjust potency to compensate. Also keep in mind that this would be a rework so the current way to play dark knight would be invalid. Just like how you used to play machinist and summoner is invalid today.

    And yes TBN would not cost MP. That's why I said it's now on a cooldown.

    How would adding a shield make healing pointless? You can't spam the shield and it would not stack on itself. (Like how all shield works) and I think it would be reasonable to say that it can stack with other shield abilities.
    (0)

  7. #7
    Player
    Vatom's Avatar
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    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by DragonHearthX View Post
    All of these are rough ideas. And I went on to say that you would have to adjust potency to compensate. Also keep in mind that this would be a rework so the current way to play dark knight would be invalid. Just like how you used to play machinist and summoner is invalid today.

    And yes TBN would not cost MP. That's why I said it's now on a cooldown.

    How would adding a shield make healing pointless? You can't spam the shield and it would not stack on itself. (Like how all shield works) and I think it would be reasonable to say that it can stack with other shield abilities.
    I mean without buffs its a better version of oblation with buffs its a better TBN that stacks with TBN but those are estimates based on the 160 pot of flood
    if you lower this anywhere below 100 its a worst oblation and if its worst then oblation why not just use edge and you get 3 TBNs

    not saying adding a shield is a bad idea but its very easy to break or make weak shield are better then heals
    thats why its hard to balance it
    and i understand you want DRK to be more orginal in how it goes about things
    but its gonna play like a GNB then a WAR at this point and that line is already very close
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  8. #8
    Player
    Vatom's Avatar
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    May 2020
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    Character
    Vatom Basilisk
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    Midgardsormr
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    Samurai Lv 100
    Funny I just thought of a way it could work

    It wouldn't be exactly what you want but if you have it work like AD and BW

    where it give you a shield based off a pot and not dmg then that could work wont be as broken but a solid way of going about it
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  9. #9
    Player
    DragonHearthX's Avatar
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    Jan 2020
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    23
    Character
    Knottda Tank
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Hmm. Maybe. Balancing would be a problem but that's not my department.
    Had this idea for the living dead change.
    When you activate it. Your HP doesn't decrease or increase. And for the duration you get a damage boost (or a casting speed boost) and the closer you are to zero the bigger it is.
    Here's the catch. At the end all damage (except what would put you past zero) and all healing is applied to you.
    (0)