i said it was a factor. not the main cause. It is.M+ has been there for 6 years, its not the reason for "MASSSSSIIIIIVE exodus". take your pills already and calm down jesus
i said it was a factor. not the main cause. It is.M+ has been there for 6 years, its not the reason for "MASSSSSIIIIIVE exodus". take your pills already and calm down jesus
No. Stop.
You can find a lot of the same overworld gathering bots unpunished for years. The weekly reports are just spammers and disposable chargebacks. SE's minuscule task force barely does anything. Even Smilegate does a better job.
will check it out when it is released in late august to see how it really is.
I mean standing in things will get you killed mitigation or not but ofc you don't add that to the equation as it's clear youre determined to keep on this thought wave.
I can't say I am excited just yet. Overall my sentiment to the game at the moment is pretty "meh". With that said, the idea is good and I am glad that they're doing it, but I'll wait to see what the execution is like before coming to any conclusions. Adding smaller scale difficult content is great on paper, but execution is key. Have to confess, I don't give a toss as to whether it'll foster a sense of "elitism". Big deal.
All valid points.Not hyped one bit.
Job balance in dungeons is actually an absolute mess, we just never cared because dungeons are a joke. But now that will be relevant. There's no reason not to go WAR, Melee of choice, BLM or SMN and a SGE. I expect the rewards to not be worth the time because they won't want to "force us" to run them. They'll probably be easier than expected too (remember Yoshida thought EX3 was going to be extremely challenging). Then there's a chance SE will throw some gimmick mechanics in because they love gimmicks.
I'd be very happy to be proven wrong. I'm just not getting my hopes up.
I find it hilarious just how much WoW seems to live in XIV players heads. The same people who won't accept "don't do the content then" are the same ones who were dishing out that advice when it came to Hildibrand relics lmao. It is concerning to me that absolutely anything that even SEEMS to point towards competitive activity is labelled as Toxic. What is toxic? Because back in my day (lol) it was literally screaming swears and slurs at people, on voice chat, as loud as you could. I was in those CoD4 and Halo 3 lobbies, I know what toxicity is. Meanwhile in XIV, the average player is so thin-skinned, they'd label you toxic for asking them not to pull one mob at a time, or to turn their stance on.
Ima be real, as a former player, there's an awful lot of things in WoW I'd hate to see come over here, like overreliance on addons and dumb stuff like needing an achievement to get into a raid, but you only get the achievement in that raid. BUT. One thing it certainly does better than XIV is mid-core, repeatable content. You know, that thing that the western players have been asking for non-stop for yonks. Now the devs have listened and seem to be implementing what people asked for, it seems to be a much milder M+. But because WoW is the big scary boogyman, oooooOOOooooo, we can't have that. Because of course everything in this game and community is all sunshine and rainbows and everyone skipping and holding hands together lmfaoMany complaints of "evil toxic elitism" boil down to "the good players won't let me in their group to carry me and I'm not making my own group because playing with other casuals is even more work". Almost every time I see a complaint about "evil elitists" on these forums and they have logs on "that site", they're not just making mistakes and learning, they're borderline griefing their groups, were 100% in the wrong and have the entirely wrong attitude to team based content.
[..]
Besides, in ff14 all mention of dps is banned along with verbal harassment and abuse over performance. Every time a discussion is brought up about harder content or meters or performance tools or whatever else, it's like half the playerbase forgets we have an extremely strict ToS that will hammer down on any rare isolated cases of legitimate toxicity.
There has never been bad cases of toxicity that outright blocks content in ff14. Everything is accessible if you want it and rude behavior is ban hammered. The "this thing will cause toxicity!" is just baseless scaremongering.
Well put - that's largely why I don't put much weight on the use of these kind of words.
This is the classic MO of this poster. He just makes sweeping claims about the OF being "toxic", and tries to present even very neutrally worded feedback as toxic as well. His definition of the word is severely watered down, which is sufficient to discount it.
Last edited by Lauront; 07-31-2022 at 09:42 PM.
M+ bred a whole LOT of toxicity though. Raid.io checkers / ilvl checkers requirements. People screaming when they thought their key was going to go to waste, or the run wasn't perfect. Refusing to allow certain specs into groups because of the perceived Metas. Legit meltdowns.
Back on point though:
If the content doesn't require any actual Crowd Control we're back to Square One of wall to wall pulls and just DPSing them down faster than they can us. There has got to be at least 1 enemy every pull that will absolutely F@!& up a tank or it won't be any different than what we're currently doing.
Last edited by Deceptus; 07-31-2022 at 09:30 PM.
Dodge 5head?????????????????
or if you are a warrior just stand in them because nascent flash/bloodwhetting is a thing
Last edited by Mosha; 07-31-2022 at 09:47 PM.
First of all no, checking what content has someone done isnt "toxic".M+ bred a whole LOT of toxicity though. Raid.io checkers / ilvl checkers requirements. People screaming when they thought their key was going to go to waste, or the run wasn't perfect. Refusing to allow certain specs into groups because of the perceived Metas. Legit meltdowns.
Back on point though:
If the content doesn't require any actual Crowd Control we're back to Square One of wall to wall pulls and just DPSing them down faster than they can us. There has got to be at least 1 enemy every pull that will absolutely F@!& up a tank or it won't be any different than what we're currently doing.
Secondly the purpose of LFG is to play with whoever you want, whenever you want, I mean I've been playing with blue mages past few days, and blue mages alone, and so have a lot others, are we all toxic? LOL
and thirdly, wow had armory checkers and what not even back in Wotlk, so no it's not something M+ did, the thing was there since day one almost.
I could quiet literally speak and explain exodus but Im on FFxiv forums for a reason, so I'd rather not.
Nah. M+ definitely did add a lot of need for "efficiency" checks. The spec you play, almost minute combing at times of the keys you've done, people dropping the group at like, 2 or so wipes all for the sake of not wasting time even if things could have improved further on into the key. The time limit and to a lesser degree getting your +3 or +2 added a sort of gatekeeping that really wasn't present back in WotLK. It's obvious it would, when there's a timer.
Mortal Fist
Except thats never what i said. I have never said that. Ever. I defy you to show me where I did.This is the classic MO of this poster. He just makes sweeping claims about the OF being "toxic", and tries to present even very neutrally worded feedback as toxic as well. His definition of the word is severely watered down, which is sufficient to discount it.
if you are going to claim you know what I said, then do so honestly please.
WOTLK introduced gearscore, which even to this day is universally reviled.and thirdly, wow had armory checkers and what not even back in Wotlk, so no it's not something M+ did, the thing was there since day one almost
From reddit
Ive made my point as best i can. All we can do now is wait and see where this goes.gearscore was an incredible source of toxicity and the people who harped on gear levels were never fun to group with
G'night.
Last edited by VelKallor; 07-31-2022 at 11:14 PM.
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