EQ2 quitting it's veteran program made me sad. I had so much time in that game lol.It's not just possible, it's what they did. In 6.0 we got the achievement window revamp and the achievement vendor's inventory was stripped down to some cosmetic items. It was getting to be too cumbersome and complicated to navigate his selection for whatever you qualified for.
Scrapping veteran rewards actually showed that they do care about players. It's a terrible and archaic system for rewarding people for continuing to play. Other games have eventually stopped. EQ2 stopped after 12 years.
There's plenty out there one can get for free and plenty of incentive to keep coming back.
I wouldn't bet on it. With everything unlocked, it's easy to bang out the objectives in short time. There are always at least 2 ARR primals to unsync. 4 dungeons are cake. Run a pvp to have 7 marks done. It's forming that 1st line that can be time consuming.
If add these things and you basically can ensure a much easier time to get 2 or even 3 lines and also reduce the cooldown to 24/48h. The rewards would be adjusted and would be worth nothing. Its a mini lottery you join, if you change the odds and make it faster all you do is dilute the rewards.
Would you do it if the exp reward was only a 10th of what is it now? Or if instead of the 10m mount it dropped to 500k?
Perhaps a 2nd book would be nice, or if you were able to trade 1000/2000 poetics for a new book, some would farm it but a lot of players would simply dismiss it as "ugh grindy"
When in EW, split the options for the lvl based ones to 1-50, 51-70, 71-80, 81-90. As this way you arent removing dungeons from the pool of options.
I also would like a way to promote doing these in sync. As now most trials are just quickly beaten in unsync, just to get rid of them. And for this i would suggest the following:
Upon completing any of the expert chalenges in sync, you are rewarded a token to move a sticker (and you can stack up 9 of these to allow a nice buffer). These can still only be used when the journal is at 7/9 or lower 9 and directly after a shuffle). But this should significantly boost the chances on 3 lines.
And with it, add a Journal Roulette. Instead of just focussing on a dungeon, trial or raid, it simply queues you for any of these.
It will not choose any of the lvl based options, therefor prioritizing on the expert content. Upon having nothing remaining in the journal (9/9), this roulette is locked.
If the additional sync idea would be applied, this roulette remains available to obtain thoes tokens (and after 9 it locks again)
Honestly, you're better off getting the Tamamo headband from the FATE Foxy Lady. There are discord servers that will ping you when achievement and world boss FATEs pop, that's how i got mine (and like 15 fox pup room decorations)
Make it a normal UI element we can keybind in the systems menu rather than having to drag a version of it onto a hotbar.
Yeah, something tells me that would be my best course of action.
Looks like I'm gonna have to camp out in Yanxia for the next 20 hours.
Id want the ability to lock down a line OR force a single stamp. Both as others have said would be OP. Id also like more places to earn points from. I dislike them only being from either you being new to a dungeon, or having someone else whos new be in your dungeon. It can easily lead to times where you simply have no points to do stuff like rerolls and are forced to do low level dungeon roulettes to try and farm newbies. A system where you could say, do 3 dungeons either with a party or unsynced by yourself to earn 1 or 2 points would be wonderful.
People would end up moving that to a hotbar anyway.
If you remove the item exchange, they'd have to figure out some other way to execute the functions of the turn-in.
It's better as it is right now because you can clearly see if you haven't completed it.
The biggest QOL for me would be increasing the hand-in timer.
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