EQ2 quitting it's veteran program made me sad. I had so much time in that game lol.It's not just possible, it's what they did. In 6.0 we got the achievement window revamp and the achievement vendor's inventory was stripped down to some cosmetic items. It was getting to be too cumbersome and complicated to navigate his selection for whatever you qualified for.
Scrapping veteran rewards actually showed that they do care about players. It's a terrible and archaic system for rewarding people for continuing to play. Other games have eventually stopped. EQ2 stopped after 12 years.
There's plenty out there one can get for free and plenty of incentive to keep coming back.


 
			
			
				I don't like the original ideas much, but I understand why they are being suggested.
More tries might mean getting the rewards faster, but I like having 2 weeks to work on one book, and being able to roll until my odds are best. If I tried that with a daily book, that's, well, begging for burnout.
Maybe the books should be a bit more customized, never contain anything that isn't unlocked by the level of your highest job.
Maybe the scrolls should be able to be upgraded, gold for 3 silver is a bit low, conversion rates always have a cost, I'd say 5 silver for gold, but watch the price of the gold rewards to see if they drop sharply.
why on earth would you reduce the time on it? People don't just burn through the duties they need in one day most of the time I'd wager.
 
			
			
				I wouldn't bet on it. With everything unlocked, it's easy to bang out the objectives in short time. There are always at least 2 ARR primals to unsync. 4 dungeons are cake. Run a pvp to have 7 marks done. It's forming that 1st line that can be time consuming.



 
			
			
				If add these things and you basically can ensure a much easier time to get 2 or even 3 lines and also reduce the cooldown to 24/48h. The rewards would be adjusted and would be worth nothing. Its a mini lottery you join, if you change the odds and make it faster all you do is dilute the rewards.
Would you do it if the exp reward was only a 10th of what is it now? Or if instead of the 10m mount it dropped to 500k?
Perhaps a 2nd book would be nice, or if you were able to trade 1000/2000 poetics for a new book, some would farm it but a lot of players would simply dismiss it as "ugh grindy"



 
			
			
				Make it a normal UI element we can keybind in the systems menu rather than having to drag a version of it onto a hotbar.
 
			
			
				People would end up moving that to a hotbar anyway.
If you remove the item exchange, they'd have to figure out some other way to execute the functions of the turn-in.
It's better as it is right now because you can clearly see if you haven't completed it.
Yeah, something tells me that would be my best course of action.
Looks like I'm gonna have to camp out in Yanxia for the next 20 hours.

 
			
			
				Id want the ability to lock down a line OR force a single stamp. Both as others have said would be OP. Id also like more places to earn points from. I dislike them only being from either you being new to a dungeon, or having someone else whos new be in your dungeon. It can easily lead to times where you simply have no points to do stuff like rerolls and are forced to do low level dungeon roulettes to try and farm newbies. A system where you could say, do 3 dungeons either with a party or unsynced by yourself to earn 1 or 2 points would be wonderful.
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			 Originally Posted by Deveryn
 Originally Posted by Deveryn
					
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