Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 46 of 46
  1. #41
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,933
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shuuli View Post
    You missed Unreal I think Unreal is between Extreme and Savage or so.
    Unreal is old extremes scaled to max level. The only difference is that it's synced to almost minimum item level, so it might feel harder than it used to. The current one is easier than the level 50 version because we have more abilities.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #42
    Player

    Join Date
    Dec 2013
    Posts
    145
    Quote Originally Posted by technole View Post
    Gear carry isn't really an option because the fight is forever sync'd. Jump-rope mechanics and stuff like if one person messes up, it's a complete wipe.
    That is a response from someone that has not done any ultimate themselves.
    Gear that comes out after the ultimate for the +5 ilvl level giving more hp and more dps for each single item except weapon make the fight easier.
    Job changes every expansion make every single ultimate , outside of the relevant ultimate for that expansion, easier.

    Generally if one person messed up it's recoverable unless it leads up to a one shot mechanically, a lot of mistakes are recoverable.
    It really depends on your tanks/healers. If you want a good example watch the follow video from the timestamp just to see how much is possible in DRU
    Watch https://www.twitch.tv/videos/1542473275?t=0h23m46s
    Your responses are misconceptions out of lack of experience.

    Quote Originally Posted by Jeeqbit View Post
    Unreal is old extremes scaled to max level. The only difference is that it's synced to almost minimum item level, so it might feel harder than it used to.
    Challenge of every fight in ffxiv in the dance once you get past that the difficulty is the role and the responsibility of that role, for unreal fights the fights haven't changed so by default they are not harder.
    It's math, math with bigger numbers doesn't make the math harder.
    (0)
    Last edited by MrSigy; 07-31-2022 at 06:17 PM.

  3. #43
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,973
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by MrSigy View Post
    *edits posts too much*
    I didn't mention the actual sync cause that's not the point of this thread, I said all these things a year ago.
    (0)

  4. #44
    Player

    Join Date
    Dec 2013
    Posts
    145
    Quote Originally Posted by technole View Post
    I didn't mention the actual sync cause that's not the point of this thread, I said all these things a year ago.
    Well yeah your post you made a year ago is pretty on point.

    I was pointing out that do they get easier, Ucob dps check is a laugh with just a gnb compared to it was first released.
    UwU is similar. I haven't done Tea with Sge or reaper yet so cannot comment on that.

    I encourage everyone to try ultimate as it is and always was the next step for people after speedrunning, racing to clear as quickly as possible , within your time constraint which in terms forces you to go blind and learn for yourself.
    Personally haven't done logrunning since alphascape since they make you have bad habbits rather then good ones. They also tend to give people attitude and egos.

    Also I am not a native english speaker or writer, so I edit my posts a lot because I noticed grammar mistake or sentence structure problem, I am sorry if that annoys you.
    (0)

  5. #45
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Endgame is whatever you want to do.

    Some people like to do high difficulty content, they have savages and ultimate raids for them.
    Some people like to PvP instead.
    Other people like to sit in gold saucer all day long and find that endgame for them.
    Or those people who sit in Limsa 24/7, chat it up with everybody.
    Maps, roleplay, ...


    Can do whatever pokes your interest. If there is absolutely nothing the game offers interest you enough then maybe this isn't the right game and you could be better off finding another game to spend your time in.
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  6. #46
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,933
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MrSigy View Post
    Challenge of every fight in ffxiv in the dance once you get past that the difficulty is the role and the responsibility of that role, for unreal fights the fights haven't changed so by default they are not harder.
    What can make them harder is the fact that we are usually not minimum item level when we do the original versions. You can go into them with savage gear, skip mechanics and not have trouble with DPS checks, but the unreal version syncs you near to minimum item level. What can make them easier is that we have more abilities in unreal such as an abundance of healer off-GCD and tank mitigations that we didn't have at the time.

    It's math, math with bigger numbers doesn't make the math harder.
    That was my point. Although SE would disagree because when scaling Leviathan, the damage reflected was too high with higher numbers and it had to be changed.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

Page 5 of 5 FirstFirst ... 3 4 5