Prayer > light spell
WHM prays as the cast is going off then drop a light pillar. Combos from Holy. Heals as well as damages.
Glare > light spell
Added again combo skill to Ground does does slightly more damage than Ground. Procks Flower. Under Nature Shift the next spell is instant cast.
Nature Shift
Can only be used when red lily gauge is full. All earth rings become wind rings (Nature Wind III). White lilys are maxed out on lily gauge, damage/healing increased (Up to 15%) for 20 seconds.
All lily spells become oGCD. These lilies do not fill the red flower. After phase ends all lilies gained from this effect will vanish.
Hurricane> wind spell
A gust of wind that pulses once then absorbs into itself. Can only be used when under Nature Shift. GCD. Does more damage than Ground. Can be instant cast if Aero III allows. Mp cost tbd. Cast-time tbd. Bestows Grounding Halt: Next
Glare is oGCD
Earthquake> earth spell
Takes the effect of summoner earth skill in pvp. Can only be used and procked when under Nature Shift. Procks when using Hurricane at 40%. oGCD..potency TBD. Applies another DoT that can stack. Mp cost tbd. Procks Tidal Wave.
Tidal Wave> water spell
A water wall that drenches in a high radius. Upgrade to Flower under
Nature Shift...procks from Earthquake or Flow/Overflow. GCD, potency and mp cost TBD also AoE heals.
Indulgence > wind spell
A red version of Temperance (matches Afflatus coloring). Indulgence resets Nature Shift's timer and Condemn's, Breeze's, Presence of Mind's cooldowns. 20% healing 15% mitigation. Upgrades from Temperance and resets cooldown of it under Nature Shift.
Condemn > light spell
A red version of Assize (matches Afflatus coloring). Condemn shares a button with Assize. Comdemn does more damage and healing than Assize. Upgrades from Assize and resets cooldown of it under Nature Shift.
Breeze > wind spell
A red version of Thin Air (matches Afflatus coloring). Similar to Manafront restores 20% mana. Upgrades and resets cooldown of it under Nature's Shift.


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