The article on the lodestone directly states:
"Patch 6.2 will see several changes to Allagan tomestones, including the addition of a new type of tomestone and revisions made to previously existing ones."





This happens every even patch. There is nothing new with those changes.





Yes. Every even patch, there's a new tomestones, and they remove old ones.
Again, this is nothing new.
:hmmPhone:
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How will 540 tomes get you five 620 small pieces as you call them.Day 1 groups will be stupid not to do one expert before going in on savage release so they can have one 630 accessory, one 630 small piece, five 620 small pieces and a 630 weapon for last fight. On top of everyone else having 615 weapons.
This is an absolutely insane level of additional power. Easily in the realm of about 500-800 more group dps.
Assuming we funnel all gear to a single player, assuming the fights are cleared week 1 and with no duplicate drops, that is 3 630 accessories, head, gloves, and legs, with a tome accessory augment and weapon tomestone, still need to spend 500 to actually get the weapon mind you, legs and weapon augment from the third fight, and the last off piece you didn’t get last fight, and an armor augment.
Again this is a lot of rng to not have duplicate drops at any point, at best you can guarantee assuming just clearing the first 3 fights are 1 accessory, 1 of head/gloves/feet, an accessory augment and weapon tomestone, legs and weapon/armor upgrade.
tome weapon costs 500
Accessories are 375 each
Head/gloves/feet are 495 each
Chest and legs are 825
If you cap tomes prior to going into savage that’s 900 tomes, enough for a weapon and either an accessory or head/glove/feet or just chest/legs.
1 week is not going to “break savage” or make it easier for “casuals”. The world first groups are still gonna clear regardless of these advantages as you put it.
You've said it yourself. Small piece is 495 tomes. You just go and buy them.How will 540 tomes get you five 620 small pieces as you call them.
Assuming we funnel all gear to a single player, assuming the fights are cleared week 1 and with no duplicate drops, that is 3 630 accessories, head, gloves, and legs, with a tome accessory augment and weapon tomestone, still need to spend 500 to actually get the weapon mind you, legs and weapon augment from the third fight, and the last off piece you didn’t get last fight, and an armor augment.
Again this is a lot of rng to not have duplicate drops at any point, at best you can guarantee assuming just clearing the first 3 fights are 1 accessory, 1 of head/gloves/feet, an accessory augment and weapon tomestone, legs and weapon/armor upgrade.
tome weapon costs 500
Accessories are 375 each
Head/gloves/feet are 495 each
Chest and legs are 825
If you cap tomes prior to going into savage that’s 900 tomes, enough for a weapon and either an accessory or head/glove/feet or just chest/legs.
1 week is not going to “break savage” or make it easier for “casuals”. The world first groups are still gonna clear regardless of these advantages as you put it.


ngl I don't think it really matters. Savage is more or less a difficulty level that's been perfectly puggable week 1 for a long time, and some more edge on characters here or there isn't the biggest deal in the world in the grand scheme of things.
If you're looking for that really tough challenge, that is partly why they created the Ultimate difficulty. Savage as-is is generally difficult enough for the majority of players, with exceptions trending to the more high end players and, ever since Ultimate was created, Savage isn't meant to be that same type of challenge for higher end players.
Granted, if Savage itself was a lot more difficult than it is now you'd also probably see a drop off in participation which would directly hurt that content and the people who do enjoy doing it and find it difficult enough, which is likely a lot more people than those who genuinely do find Savage easy or very easy.
an extra tome piece I don't feel would really make that big of a difference to the average participant.



OP is trying to make something out of nothing. Won't affect savage week 1 clears. Majority of good players who actually clear savage tier are in the weeks 2-4 up to before the catch-up patch on month 3.
Plus they assume the balancing will be the same and it won't be, they are clear as day first-tier is always the easiest.



I'm sure it'll make it a very small difference
but it's not gonna automatically make the fights easier especially when we have no clue about fight design.
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