The X tomestone item that you exchange the actual weapons for drops in the 2nd turn of the raid tier, and the item to upgrade that drops in the 3rd turn.



a) The EX trial has always come out on the patch itself in the past. Ruby Weapon came with E8s, Emerald came with E12s, etc. A group could always get everyone an EX weapon before they stepped foot into savage; this wouldn't change anything, delay or not.
b) An extra 450 tomes equates to:
-A single dps in your static getting a weapon/upgraded weapon (assuming clearing 2nd & 3rd fights of the tier week 1)
-Everyone else getting a chest or legs. (Or potentially 1x accessory + 1x non chest/pant piece, depending on BiS)
A single non-upgraded tome piece isn't going to suddenly make the dps checks easier if people sucked at their rotation to begin with. It's not going to let them survive raid busters if people forget mitigation outside of extreme low roll on damage variance. Week 1 P4s an umitigated, unshielded bloodrake would well overkill any non-tank. Week 1 P4s the 3x decollation required heavy mit and healing to be on point, or everyone died. These things wouldn't have changed if we had an extra week of tomes back then, and they won't change here either.
It's also amusing you say non-existent dps checks when both E8s & E12s (E8s especially) had relatively tight ones to the point most world racers were struggling on E8s's one. The first tier is always underbalanced due to no EX weapons and wanting people to get used to changes in their jobs on new expansion, then the 2nd & 3rd tiers up the ante. And if you're not talking about week 1 kills/world racers then this whole tome thing is irrelevant, since it's the only set of groups that this would affect the most in terms of making things easier.
Besides all that, we don't even know if they'll delay tomes/crafted or not. It hasn't been hard confirmed one way or the other, and we likely won't know until the next live letter.
So ill break it up since you are mixing up a few thingsIt's also amusing you say non-existent dps checks when both E8s & E12s (E8s especially) had relatively tight ones to the point most world racers were struggling on E8s's one. The first tier is always underbalanced due to no EX weapons and wanting people to get used to changes in their jobs on new expansion, then the 2nd & 3rd tiers up the ante. And if you're not talking about week 1 kills/world racers then this whole tome thing is irrelevant, since it's the only set of groups that this would affect the most in terms of making things easier.
- first tier of a expansion is always underbalanced, I disagree the jobs aren't balanced, same way in e4s ast and nin were gutted and not up to par with mnk and drg. It's not the fight which are underbalanced it's the jobs that aren't balanced towards each other performance. this tier it would be pld versus other tanks, white mage being behind on healers, mnk being ahead of other jobs while ninja was behind again, smn for casters and mch for ranged jobs.
- your A point: there was always a decision you had to make for yourself as a static do we take time to get ex weapons or do we just ignore it. All the time you would ignore it even in e8s, e12s. But you had to make a choice. Now there is no choice you farm the ex weapons beforehand to go into savage as there is nothing else to do. By this point you have already +1 wpndmg and 9 vit then in the past.
- your B point: Sorry I don't remember the last time I actually bought a tome weapon for clearing savage content. You don't need it so I never bothered with it. Anyway you feed your dps gear as much as possible anyway so I don't see where this one was going.
But just assume it's more vitality anyway so again making dropping the dmg down. atleast the healing side of things, I haven't felt a challenge as a healer in well forever even in DRU, it's just oh you have mitigation congratulation you pass. A real hard healing check with continual damage, honestly I don't remember one maybe titan e4s and then only the last phase. In DRU I felt more like oh right they've made akh morns edge go faster then the internal gcd of lily or panheima so you every hit doesn't trigger but then on the shockwave when saving estinien they completedly ignored that part.
You make a good point here aswell.
This game in savage just seems to be getting easier and easier over time.
Last edited by MrSigy; 07-27-2022 at 05:39 AM.



Considering that farming 10 totems took at tops, 3 ish hours both times my group did it for our week 1 clears on the Eden tiers, the choice is extremely obvious for 99.9% of groups. Save yourself potential <1% wipe headaches for a 3hr investment. The only groups this choice is a big consideration for is when they're going for World 1st, where every hour counts.- your A point: there was always a decision you had to make for yourself as a static do we take time to get ex weapons or do we just ignore it. All the time you would ignore it even in e8s, e12s. But you had to make a choice. Now there is no choice you farm the ex weapons beforehand to go into savage as there is nothing else to do. By this point you have already +1 wpndmg and 9 vit then in the past.
and to be technical, you always have the choice. Just convince your static not to farm them 'for the challenge'.
That, and I think you're once again severely underestimating how much health those pieces are giving you. 9 vit is 219 HP (for ranged), or an increase of 0.04% Health. When most raidwides week 1 on the last fight are designed to just straight up 1-shot without mit or shields by doing 120%+ of the average max HP, that 219 HP is effectively invisible. Damage variance alone is +/- 5% and would have 10x more impact if someone survived or not than the HP ever could. The extra HP that weapon adds is basically invisible outside of extreme niche cases, it's not making things 'easier to survive' in any discernible way, shape or form. Early weeks of savage is all about the mitigation & shields.
Because now its a valid option week 1 by making the dps check easier in the event we have a Shiva 2.0, and is the only actual thing that is even a point of discussion about making Savage easier when it comes to this, since the extra defense/HP is basically invisible.
Welcome to Final Fantasy 14 boss design, enjoy your stay. It's never been about reactionary skills or RNG, it's been always about learning the song and dance of mechanics, mitigation & OGCD heals, then executing the same song and dance consistently. Every Savage & Ultimate since Creator has been designed this way, with the occasional 'hey, lets spam tons of damage at the end of the fight to keep healers occupied'
Last edited by Daeriion_Aeradiir; 07-27-2022 at 06:49 AM.
If people are salty about it, they shouldn't take days offs. I like the idea to delay savage for 1 week. Anyway Savage is no more the hype race content, Ultimate as that factor. Savage is more like gear check for ultimates.
The first tier tome gear for 6.2 wont invalidate anything, especially not crafted gear and the second tier tome gear will have the same 450 cap restrictions....so the one week wait changes nothing there.
Day 1 groups will be stupid not to do one expert before going in on savage release so they can have one 630 accessory, one 630 small piece, five 620 small pieces and a 630 weapon for last fight. On top of everyone else having 615 weapons.
This is an absolutely insane level of additional power. Easily in the realm of about 500-800 more group dps.
If they do account for the fact that everyone will have access to more gear for the savage release and the fights are scaled accordingly, then the savage tier will be 'relatively harder' for players that typically depend on extra gear to help them as we now can start with some of that gear.
If they don't account for that, this will be an easy raid tier.





Or they'll just release tomes with savage, as they do with new expansions.
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