Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 64
  1. #11
    Player
    Doc_Seraph's Avatar
    Join Date
    Nov 2021
    Posts
    367
    Character
    Doc Seraph
    World
    Jenova
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Renalt View Post
    I'll take that bet. I feel my weapon alone would equate to perhaps ILevel 130 ish...so I can see it being soloable with my abilities. I'll let ya know how it goes...for better or worse.
    This should be interesting kupo <3 i might do this now just go in tanking in my birthday suit and a giant zweihandler kupo <3 rofl
    (1)
    Kupo!

  2. #12
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,589
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Hypn0tyk View Post
    Each raid team can also get an i630 tome weapon before p8s if the tomes come out a week early.
    How do you figure? Doesn't the tome weapon require several weeks' worth of additional items from the normal mode counterpart? 4 weeks' worth to be exact.
    (0)

  3. #13
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kaurhz View Post
    How do you figure? Doesn't the tome weapon require several weeks' worth of additional items from the normal mode counterpart? 4 weeks' worth to be exact.
    The X tomestone item that you exchange the actual weapons for drops in the 2nd turn of the raid tier, and the item to upgrade that drops in the 3rd turn.
    (2)
    Quote Originally Posted by Grann-Goro View Post
    Here I present you the new healer tutorial in FFXIV :
    https://www.youtube.com/watch?v=hlc-QtQxGys&list=PLvHbKTvfkkvI6D__Pg84M_18NhpPR3ojs

  4. #14
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Day 1 groups will be stupid not to do one expert before going in on savage release so they can have one 630 accessory, one 630 small piece, five 620 small pieces and a 630 weapon for last fight. On top of everyone else having 615 weapons.

    This is an absolutely insane level of additional power. Easily in the realm of about 500-800 more group dps.
    (0)

  5. #15
    Player
    Hypn0tyk's Avatar
    Join Date
    Jul 2017
    Posts
    20
    Character
    Nox Box
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    If they do account for the fact that everyone will have access to more gear for the savage release and the fights are scaled accordingly, then the savage tier will be 'relatively harder' for players that typically depend on extra gear to help them as we now can start with some of that gear.

    If they don't account for that, this will be an easy raid tier.
    (2)

  6. #16
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Or they'll just release tomes with savage, as they do with new expansions.
    (0)

  7. #17
    Player
    Twooty's Avatar
    Join Date
    Feb 2019
    Posts
    10
    Character
    Twooty Pie
    World
    Moogle
    Main Class
    Monk Lv 90
    :hmmPhone:

    (0)

  8. #18
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Or they'll just release tomes with savage, as they do with new expansions.
    The article on the lodestone directly states:

    "Patch 6.2 will see several changes to Allagan tomestones, including the addition of a new type of tomestone and revisions made to previously existing ones."
    (0)

  9. #19
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MrSigy View Post
    - your A point: there was always a decision you had to make for yourself as a static do we take time to get ex weapons or do we just ignore it. All the time you would ignore it even in e8s, e12s. But you had to make a choice. Now there is no choice you farm the ex weapons beforehand to go into savage as there is nothing else to do. By this point you have already +1 wpndmg and 9 vit then in the past.
    Considering that farming 10 totems took at tops, 3 ish hours both times my group did it for our week 1 clears on the Eden tiers, the choice is extremely obvious for 99.9% of groups. Save yourself potential <1% wipe headaches for a 3hr investment. The only groups this choice is a big consideration for is when they're going for World 1st, where every hour counts.

    and to be technical, you always have the choice. Just convince your static not to farm them 'for the challenge'.

    That, and I think you're once again severely underestimating how much health those pieces are giving you. 9 vit is 219 HP (for ranged), or an increase of 0.04% Health. When most raidwides week 1 on the last fight are designed to just straight up 1-shot without mit or shields by doing 120%+ of the average max HP, that 219 HP is effectively invisible. Damage variance alone is +/- 5% and would have 10x more impact if someone survived or not than the HP ever could. The extra HP that weapon adds is basically invisible outside of extreme niche cases, it's not making things 'easier to survive' in any discernible way, shape or form. Early weeks of savage is all about the mitigation & shields.

    Quote Originally Posted by MrSigy View Post
    - your B point: Sorry I don't remember the last time I actually bought a tome weapon for clearing savage content. You don't need it so I never bothered with it. Anyway you feed your dps gear as much as possible anyway so I don't see where this one was going.
    Because now its a valid option week 1 by making the dps check easier in the event we have a Shiva 2.0, and is the only actual thing that is even a point of discussion about making Savage easier when it comes to this, since the extra defense/HP is basically invisible.

    Quote Originally Posted by MrSigy View Post
    I haven't felt a challenge as a healer in well forever even in DRU, it's just oh you have mitigation congratulation you pass.
    Welcome to Final Fantasy 14 boss design, enjoy your stay. It's never been about reactionary skills or RNG, it's been always about learning the song and dance of mechanics, mitigation & OGCD heals, then executing the same song and dance consistently. Every Savage & Ultimate since Creator has been designed this way, with the occasional 'hey, lets spam tons of damage at the end of the fight to keep healers occupied'
    (3)
    Last edited by Daeriion_Aeradiir; 07-27-2022 at 06:49 AM.

  10. #20
    Player
    Eclipse12187's Avatar
    Join Date
    Aug 2013
    Posts
    242
    Character
    Ritzia Flameshadow
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Azuri View Post
    Day 1 groups will be stupid not to do one expert before going in on savage release so they can have one 630 accessory, one 630 small piece, five 620 small pieces and a 630 weapon for last fight. On top of everyone else having 615 weapons.

    This is an absolutely insane level of additional power. Easily in the realm of about 500-800 more group dps.
    How will 540 tomes get you five 620 small pieces as you call them.

    Assuming we funnel all gear to a single player, assuming the fights are cleared week 1 and with no duplicate drops, that is 3 630 accessories, head, gloves, and legs, with a tome accessory augment and weapon tomestone, still need to spend 500 to actually get the weapon mind you, legs and weapon augment from the third fight, and the last off piece you didn’t get last fight, and an armor augment.

    Again this is a lot of rng to not have duplicate drops at any point, at best you can guarantee assuming just clearing the first 3 fights are 1 accessory, 1 of head/gloves/feet, an accessory augment and weapon tomestone, legs and weapon/armor upgrade.

    tome weapon costs 500
    Accessories are 375 each
    Head/gloves/feet are 495 each
    Chest and legs are 825

    If you cap tomes prior to going into savage that’s 900 tomes, enough for a weapon and either an accessory or head/glove/feet or just chest/legs.

    1 week is not going to “break savage” or make it easier for “casuals”. The world first groups are still gonna clear regardless of these advantages as you put it.
    (0)

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast