
Originally Posted by
Twooty
I would argue that NIN is pretty balanced where it is currently at. The LB generation is fine as well for what it does, given that it comes up roughly the same time as most other jobs. NIN's LB requires coordination to an extent, unlike LB's like MNK, which builds up incredibly fast, removes guard, animation locks the target, and has a high chance of immediately removing enemy players from group fights; a similar case is presented in MCH, where the LB doesn't build as fast but can remove a player immediately from a fight with certain combos, much like MNK. It is a ranged MNK. I'm not even going to start on the 3% rate of chainsaw insta-kill - rework this.
NIN is not as strong as a bruiser as other melee DPS like RPR, DRG, and to an extent, SAM, and MNK, so its position as a melee DPS is unique to its play-style is rather balanced for how it is played; it is a situational class. The shield you get from Huton has an opportunity cost as the mudra you use for the shield could have been used for a more offensive option, so having defensive options like Huton or Meisui is fair.
As far as DoTs go Goka is balanced as you trade upfront damage or stun for a 12-second DoT, so the pressure and threat from using it is slow and not immediate, and is, therefore, more recoverable. On the other hand, I would say that Doton needs a rework as its current usage is almost non-existent, not only because of its low potency but its fixed placement (which you can't move around like SGE's LB), and therefore Hollow Nozuchi not having that much of an advantage to Goka. In almost any context, you are better off using Goka compared to Doton, so this needs to be looked at and reworked.