Quote Originally Posted by CrazyAce View Post
I've tried the new PvP and I'm very much not impressed. Too much CC with almost no counterplay. Unless you're playing a busted class, you insta-die. And the Limit Breaks seriously need to be re-tuned. Instant kills/deaths are not fun. Once again, zero counterplay, especially since there's a good chance you're going to be chain-stunned around the time when the Limit Break is being executed.

SWTOR's answer to CC was a good one, where after a certain number of CC hits, your character temporarily became immune to stun/binding effects for a set duration. That buff would eventually wear off, but it gave you time to kite, retreat, kill your opponent, or heal if the opportunity presented itself. Again, CC existed but it was possible to counter it with well-timed use of your stun-break. As far as I can tell, there's none of this in FFXIV's PvP and it makes playing any melee class that's not NIN really annoying.

All this CC needs to be removed or at least severely toned down, as well as OHKO Limit Breaks. No class, anywhere, should have an ability that can kill another class from 100% to 0% in a single hit. That's just plain terrible design in any PvP game, not just an MMO.
I suggested then same. Even Black Desert has a value system of two hard cc's, and is invulnerable to CC for 5 to 6 seconds. But this whole pvp system is soooo noob catered that if you're not good you should just stop pvp'ing ranked and go to casuals. Or do your easy other scripted game content. Or Like LoL players say. "Please Uninstall" your game.