well 5 padges and this topic has gone to the trolls time to leave this dumpster fire.
well 5 padges and this topic has gone to the trolls time to leave this dumpster fire.
Ironic coming from the literal troll.
Bards kit is fine the way it is. It doesn't need any nerfs. The only thing that it really needs changed is its LB either through a redesign to give it more impact in a match or significantly reduce its charge time. More than half my matches finish before I even get a single LB charge or I get a LB and I have to hold it because of LoS issues or waiting for people to pop their damn LB's.
Last edited by Ransu; 08-06-2022 at 12:03 AM.
Oh yes, in vacuum BRD's kit is fine, but I'm basing my nerf request along with a plea for a more impactful LB. Just in the current version BRD is basically carrying its kit with Silent Nocturne right now, which I don't think is healthy in the long run.Ironic coming from the literal troll.
Bards kit is fine the way it is. It doesn't need any nerfs. The only thing that it really needs changed is its LB either through a redesign to give it more impact in a match or significantly reduce its charge time. More than half my matches finish before I even get a single LB charge or I get a LB and I have to hold it because of LoS issues or waiting for people to pop their damn LB's.
Maybe I shouldn't have omitted that.
Yes and No, i expect that quality checks are done in a low latency setup which can have an impact on how things work also the testers might not be asked to try to exploit certain things in both legal and illegal ways. But yes, if the team would just join random real games on different servers they would get an better picture on how changes turn out.They don't need to skim the forums or receive any kind of feedback from players to fix majority of complaints of with PvP, they just need to play the game. I realise that it's an unreasonable request, but if they did that then they'd know how awful it feels to be chain CC'd to instant death because the resilience buff from purify didn't work because of the garbage server tick rates. The fact there is no way to proactively nullify the effects of CC is all I need to know that the PvP team doesn't actually play PvP.
Defiantly miss the optional skillOr... keep the speed of the game and how CC works and simply reintroduce the cooldown that actually lets you engage without sacrificing Purify or Guard:
Fetter Ward
Cooldown: 30s
Duration: 5-6s
Effect: Full immunity to CC akin to Guard (Polymorph included) while active, does not reduce damage or lock out actions.
This was available to melee players in Feast, but was not as relevant due to how combat and CC scarcity operated. However now is arguably a good reason to bring it back as an all-class action, without drastically redesigning the combat (other than adjusting some power in jobs, like a Monk or Ninja with CC immunity would be hell).
And certain CC abilities need some toning, like Polymorph as a regular cooldown should not ignore CC immunity and Bard' Silence should seriously not last 3s while having access to a 3s Bind and being ranged. Silence + Bind is essentially a stun and we reduced DPS stuns down to 2 seconds already.
That and we should really give each job additional buttons so we reach 16 (without Sprint) like we did before in Feast.
Free the Glam!, Duel Pistols (Gunner)?
To be honest at this point I believe people just want CC ability from 2.0 back with 30s sleep, 6s-5s stun , 20s bind, 20s heavy and undead sch and 3.0-4.0 undead ast and whm holy spam stun and melee/tank forever slow chase healer/range dps.
Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.
That would just make jobs with oneshot abilities (SAM, NIN, MCH(3% chance lol)) more meta. Its not always about damage, lot of people in lower ranks in any multiplayer game tend to be too agressive and go 1v2+. Im not saying you are one of them, ofc.
They probably thought the meta would be more bunker due guard and "everyone has heal" additions - so there would be need of oneshot abilities or high damage. But guess it turned out to be burst meta cranked to 11.
I also honestly believe that the reason we have infinite sprint is because there was cheat in feast and old pvp where some people had infinite sprint. So instead, they gave it to everyone.
Personally, Im not fan of oneshot abilities. The idea of them being counter to "bunker meta" is nice on theory, but I dont like how easy it is to pull off. Yes one could argue that SAM oneshot requires setup but with the ping, snapshots and whatevers you tend to attack SAM with the Chiten up even if you didnt want to. And the amount of times you fall below 50% hp in any mode is bit absurd, making it very simple for NIN to LB kill you.
Thats why using hard CC on someone for +3s (chiten debuff lasts 3s) is crucial if you dont want SAM to LB potentially whole team.
If you want to remove hard CC chaining, remove oneshot abilities like SAM chiten+LB - imo anyway.
I'll keep it simple and stupid.
Just like how we prove our hard work, job class and understanding of the game in PvE. It should also show in apparently in PvP too. First of all it's a contest of skill not single minded button pressing.
Square enix deviated from their original calculations to a more flat based damage scaling. Meaning whoever has more APM is a better class. But things also do not fall in place with what I'm saying about apm either. It goes a lot deep than the surface level I am talking about.
With the removal of some buttons it also reduced technical play by a huge margin. Plus removing "class roles" is the biggest imbalance upon itself.
16 out of 19 jobs in PvP have access to at least one form of CC, you give players one charge of purify on 30sec CD and no diminishing returns on CC, seriously? I've seen better balance and game design from free Source mods, this is just embarrassing to be frank.
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