Quote Originally Posted by TheElvenQueen View Post
My first instinctive approach to improving pvp would be:

- reduce all dmg done 50%
- reduce all healing 50%
- change stun/polymorph cc into debuffs:
victims have 30% reduced movement speed/healing power
That would just make jobs with oneshot abilities (SAM, NIN, MCH(3% chance lol)) more meta. Its not always about damage, lot of people in lower ranks in any multiplayer game tend to be too agressive and go 1v2+. Im not saying you are one of them, ofc.

They probably thought the meta would be more bunker due guard and "everyone has heal" additions - so there would be need of oneshot abilities or high damage. But guess it turned out to be burst meta cranked to 11.

I also honestly believe that the reason we have infinite sprint is because there was cheat in feast and old pvp where some people had infinite sprint. So instead, they gave it to everyone.

Personally, Im not fan of oneshot abilities. The idea of them being counter to "bunker meta" is nice on theory, but I dont like how easy it is to pull off. Yes one could argue that SAM oneshot requires setup but with the ping, snapshots and whatevers you tend to attack SAM with the Chiten up even if you didnt want to. And the amount of times you fall below 50% hp in any mode is bit absurd, making it very simple for NIN to LB kill you.

Thats why using hard CC on someone for +3s (chiten debuff lasts 3s) is crucial if you dont want SAM to LB potentially whole team.

If you want to remove hard CC chaining, remove oneshot abilities like SAM chiten+LB - imo anyway.