Is that the consensus nowadays ? Because everyone I used to PVP with has stopped playing because they hate it now.
Almost everyone I talk to prefer pre 6.1. My theory is that, pre 6.1, the negative PvP stigma was too strong for SE to hype it up. The negativity stems mostly from the awful start PvP had in ARR, and how long time SE used to attempt to fix anything. Even the complete workaround for stormblood and shadowbringers did nothing 'cause they didn't really try to sell it. For some reason, when Yoshi P himself showcased the new 6.1 PvP, the hype got real, and PvP got praised before release "finally they fixd it". This showcase that AAA companies, like SE, really knows how to create herd mentality lol. Imo, 6.1 PvP has some excellent ideas, like job specific LBs, but overall worse than pre 6.1. Now that the initial hype has died, peeps starts to complain like crazy again. So, PvP hasn't really been "fixed".
Not a bad suggestion, but I think how the immunity worked pre 6.1 was just fine; we don't want to make it too complicated for SE lol. Dunno why they removed it; I can't really see the design benefit in either CC or FL for not having it.I'd like to see them use something similar to swtor's resolve system where the bar fills up every time you get stunned/mezzed and once its full you can't be stunned again for 15 seconds and roots turn into slows. Two 8 second stuns/mezzes would max out the bar and smart players would save their CC break for when their resolve bar was full giving them 15s of immunity.
The reason is that in JP they actually write good and informative lengthy feedback and have a nice discussion in their threads. In EU/NA its just people screaming "PLEASE FIX THIS IS OP/BAD" without anything else and then 2/3 of the comments are trollsAlso looking at the general forum here I would be so happy they would 100% ignore everything that is written here
The problem with your statement is that there is feedback that is helpful. Not everything that needs fixing in PvP needs an essay. Some of it is short and sweet. This thread has plenty of useful suggestions, on everything from the problems with crowd control to the poor 2005 era feeling netcode for this game needing a complete overhaul.
These are both actionable feedback that doesn't require an essay.
And frankly, the longer a community is ignored the more resentful and angry they get, so SE shares part of the blame.
But helpfully for SE they have people like you willing to gaslight the community, telling them it's their fault they don't enjoy the game, and everything about it is wonderful.



SE / Yoshida / the dev team is not obliged having to skim through a wasteland of threads filled with toxic notations just to filter the helpful suggestions.The problem with your statement is that there is feedback that is helpful. Not everything that needs fixing in PvP needs an essay. Some of it is short and sweet. This thread has plenty of useful suggestions, on everything from the problems with crowd control to the poor 2005 era feeling netcode for this game needing a complete overhaul.
These are both actionable feedback that doesn't require an essay.
And frankly, the longer a community is ignored the more resentful and angry they get, so SE shares part of the blame.
But helpfully for SE they have people like you willing to gaslight the community, telling them it's their fault they don't enjoy the game, and everything about it is wonderful.
Just because SE is a professional company by business standards does not mean they need to put their employees' mental health in jeopardy from having to go through the sheer load of negativity just because they didn't deliver all demands.

They don't need to skim the forums or receive any kind of feedback from players to fix majority of complaints of with PvP, they just need to play the game. I realise that it's an unreasonable request, but if they did that then they'd know how awful it feels to be chain CC'd to instant death because the resilience buff from purify didn't work because of the garbage server tick rates. The fact there is no way to proactively nullify the effects of CC is all I need to know that the PvP team doesn't actually play PvP.SE / Yoshida / the dev team is not obliged having to skim through a wasteland of threads filled with toxic notations just to filter the helpful suggestions.
Just because SE is a professional company by business standards does not mean they need to put their employees' mental health in jeopardy from having to go through the sheer load of negativity just because they didn't deliver all demands.
This is the kind of bad design I expect from Blizzard or EA or BHVR. I really did not think Squeenix, or at least the FFXIV team, was capable of this level of incompetence but here we are.
Last edited by JamieRose; 08-05-2022 at 02:12 PM.
Yes and No, i expect that quality checks are done in a low latency setup which can have an impact on how things work also the testers might not be asked to try to exploit certain things in both legal and illegal ways. But yes, if the team would just join random real games on different servers they would get an better picture on how changes turn out.They don't need to skim the forums or receive any kind of feedback from players to fix majority of complaints of with PvP, they just need to play the game. I realise that it's an unreasonable request, but if they did that then they'd know how awful it feels to be chain CC'd to instant death because the resilience buff from purify didn't work because of the garbage server tick rates. The fact there is no way to proactively nullify the effects of CC is all I need to know that the PvP team doesn't actually play PvP.

To be honest at this point I believe people just want CC ability from 2.0 back with 30s sleep, 6s-5s stun , 20s bind, 20s heavy and undead sch and 3.0-4.0 undead ast and whm holy spam stun and melee/tank forever slow chase healer/range dps.
Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.
Then why is it that no one play The Feast pre 6.1? I wanted to get the mount but the queue always dead even during peak hour.
3.5 months after CC released with most people already finished the Series reward, queue for Casual still popping in less than a min.
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