Quote Originally Posted by GordonGeeko View Post
I don't know, it feels like I am the only one, but the amount of CCs or the server tick rates don't bother me as much because it's stuff that affects everyone, so eventually you learn to accept it and try to work around it.

My issue with FFXIV PVP is mostly the players. Yes, the whole "git gud" argument. I feel like there is this mindset in FFXIV that you don't need to always do your best and perform at a high level. That's fine if you're doing leveling roulettes, but when in a competitive environment like PvP, you're damn right you should aim to improve and do your very best. The game also reinforces that mindset by not forcing people to improve (Frontlines XP on losses, winstreak bonuses in CC, no de-ranking).

I find frontlines extremely fun when they are community-events with 72 people who know what they are doing. Crystalline Conflict where everyone does decent damage and there are no extremely weak players are super fun as well. PVP could be fun if it paired people of similar skill together more accurately.
Refreshing to see a post like this in all the negativity. Tbh though, true, server ticks and CC effects everyone, but it's still too annoying imo. Server ticks are probably more of a problem for players with high ping, cause the request-response cycle is way harder to predict, and probably becomes more apparent and demotivating.

Main problem in PvP atm is the server ticks/lag/whatever. It would be a blast to actually have resilience work as intended and not go "wtf" 50% of the time.

But totally agree that there is a mindset problem among players that comes from the over-the-top-EZ-everyones-a-hero-pve. I recognize a lot of players that have been consistently good since ARR. No matter how crappy or how good PvP have been designed.

Pre 6.1 PvP was better imo. Not all classes were DPS back then. PvP feels like it's designed for a FPS game now, and is even further separated from PvE. Ever since they did that back in stormblood I've lost almost all interest in PvE, which is basically learning a new dance for each boss.