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  1. #11
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Quote Originally Posted by NightHour View Post
    - The amount of uncleansable limit breaks / abilities - such as WHM Polymorph, Dancer LB etc.
    - One shot LB's that ignore Guard - Ninja and Samurai come to mind

    - 1st CC of a kind is 100% duration
    - 2nd CC of the same kind that hits you in a short period of time after the 1st is 50% duration
    - 3rd CC of the same kind that hits you within a short period of time after the 2nd is 33% duration

    After the 3rd CC of the same kind, you're immune to that kind of CC for a short period of time


    So if you get binded, binded again and then binded again, you'll now be immune to bind effects for a few seconds.
    There is a lot strong Limit break. So One shot mechanic is fine so long there is condition requirement. Like Nin require teamwork to reduce people to 50hp% to get 1 shot and sam require enemy´s hit with chiten. You can still counter sam and nin LB. Mch chained saw is not ok cause is base on rng and nothing can counter.

    By time you get 3 time same CC and start immune you are pretty much respawn at start point during how high damage is lol. The mostly problem with CC is cause delay server tick and purify/guard animation. I hope in 6.2 dev team find a way to fix it. Also hope in 7.0 they get better engine and net code lol.
    (1)
    Last edited by Sawamura; 07-31-2022 at 05:01 AM. Reason: Dear Santa sorry not Santa but dear dev team I wish you guys could get better engine and server in 7.0

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.