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  1. #1
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Queues aren't long at all in FFXIV. Log in, queue up, grab tribe quests, queue pops, finish dungeon, queue up, do tribe quests, queue pops, etc.

    Quote Originally Posted by VerdeLuck View Post
    I did, they're saying that it's "disrespectful" to be bad at the game. It's a ridiculous concept. It's a video game, people are learning to play it, they make mistakes. Just deal with it.

    People say that's it's "disrespectful" to know that you're bad and just continue to leech off of random people and not at least pull a reasonable amount of weight. If you don't want to perform and help the group of people you're with, that's what Trusts are for. Otherwise, it's fairly easy to be "ok" at the game and that's the only expectation, hell, with some jobs it's fairly easy to be "good" at the game.
    (12)

  2. #2
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by LeonKeyh View Post
    People say that's it's "disrespectful" to know that you're bad and just continue to leech off of random people and not at least pull a reasonable amount of weight. If you don't want to perform and help the group of people you're with, that's what Trusts are for. Otherwise, it's fairly easy to be "ok" at the game and that's the only expectation, hell, with some jobs it's fairly easy to be "good" at the game.
    This is the problem not only in this argument but in ones we have of a myriad of issues both in game and irl.

    Those who are making a case against any sort of difficulty, usually because they are the ones who do not want to put in the miniscule effort it takes to be even mediocre and would rather ride the coat tails of those who have, are lumping themselves in with those who are putting in even a slight amount of effort to become better. Just like, to use a real life example, the rich, who are rich on virtue of familial wealth rather than their own determination, lump themselves with the poor, uneducated and destitute and try to fool them into thinking they are the champion that was needed to thwart the plans of those pesky "others" (or elitists in mmo speak). It's nothing but manipulation, but it's manipulation that is so loud and appealing to those who don't know any better that it seems much more popular than it is. And as it appeals to the us-v-them mentality that is part of our daily lives at this point, alongside a lack of general knowledge around a subject, in this case gameplay from a new player perspective, it's becoming more and more successful.

    The reason why that is so bad is because it drags the entire game down as SE is so quick to listen to them to the detriment of others, mainly because those using this technique are purposely the loudest. They are also hurting those they are pretending to help as it causes those who do know and are happy and willing to teach, to resort to no contact or even just moving on as well as SE removing interesting, fun and exciting aspects of gameplay. Which those who are touting themselves as the saviors of the new, the learning and the uninformed, then use as a way to further the divide. But they also do not care as they are usually the kind of player who comes in, reaps what they want off the backs of other players and then moves on to the next game to repeat the process. Bringing the entire genre down as a byproduct.

    But the only ones who can really do anything about it is SE and they are so hyper focused on getting more subscriptions and therefore money right now, they never stop to think about the longevity of their product, something that is again very prevalent among those who hyper focus on something as pure as the numbers that are currently in front of them rather than the numbers that would be in front of them in the end. Another issues with game companies today. They focus on maximizing the profits they earned today rather than the profits they will earn over the course of that products life.
    (3)