I think where it is is perfect. As a new player who started in 5.2, whenever I got to Shadowbringers and my sprout icon went away I was terrified. I was hoping to ride out "I'm just a silly little sprout" a little while longer. But, honestly? It was perfect timing in my overall journey and actually kicked me in the butt a little bit. 3XX hours and the base game plus 3 expansions should be enough to grasp the general idea of the game. The fact that it doesn't to some people is (as I said prior in the thread) ultimately a failure in the game design. The game should be doing a better job at helping people through.
As others have mentioned, I've seen plenty of.... "not great" players in NN asking for people to run them through dungeons because they can't beat it with Duty support. Now, I think adding Duty support might end up letting people realize "Oh wow, I'm not playing as well as I should be." but I also feel like the game really fosters the idea of "If you're having problems, just switch it to very easy or get people to carry you." So, it definitely won't help everywhere/everyone but it's a GREAT start because it pushes responsibility to those players.
As for introducing the concepts one by one, I feel like a huge reason why it doesn't feel "natural" is because of the job reworks. It feels like instead of building up a job to max level, they start at max level and tear it down. Which isn't entirely a horrible idea, but some jobs are fairly obvious that is being done (especially jobs that are new for the expansion). Right now, you can definitely tell when a lot of the jobs were most recently reworked. A lot of which are "complete" at level 80 and the further you move down, the less complete they feel, then you generally have something simple tacked on between 80-90. The exceptions there are the jobs that came from this expansion which feel "complete" at 90 with nothing really tacked on, or SMN which got their rework in this expansion and just...well... always feels incomplete really...



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