I think they need to hurry up with making the whole game 'duty support'-able. People who do not want to perform at a level expected of you (if you're literally max level and can't big pull, uhh....), you can just go there.

People who are for making the game 'check you' at certain points and require some modicum of skill are never going to get their way. Someone said it earlier; this is intended play. It's why they introduced Very Easy. It's why the game doesn't challenge you at all whatsoever and you can still get through it. It's why the game keeps losing abilities. It's why etc etc etc.

This is anti-game design in a traditional sense*, and, it's like others have been saying, is to just keep the lowest common denominator subbed and keep them happy.



* to me, games are supposed to introduce concepts one by one as the game goes on, combine them, and increase complexity of mechanics. This applies to your abilities and the enemies abilities. This game doesn't do any of that. You're essentially doing the same 1,2,3 BS you were doing at level 10 or so, only instead of being called 'Dull 1,2,3' it's been UpGraDeD to 'Flashy 1,2,3' with no changes other than appearance. This game kind of sucks, but I'll keep playing for the story.