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  1. #211
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RobynDaBank View Post
    Honestly why are people this terrified of "bads" in Roulettes. I've had my fair share, heck I've even been the baddie myself in dungeons I wasn't familiar enough with. Shared a bunch of those stories in the Duty Finder thread. I'm really not saying that deliberately trolling or non-trying attitudes should be encouraged, but more like attempting to create this weird segregated hierarchy with MMRs and whatever is foolish AF. Snore through those extra 10 minutes, eat the penalty and just AFK for a bit, or nudge with some advice. Trying to run away from people who don't meet your standards as if they're the plague is silly.
    seems to be mostly they consider it a waste of their time to add a couple minutes to a run. they have ALWAYS been perfect apparently

    do I enjoy carrying "bads", of course not. never have. but I realize they are going to happen and dont stay awake nights thinking about it like some obviously do.
    (3)

  2. #212
    Player
    Doc_Seraph's Avatar
    Join Date
    Nov 2021
    Posts
    367
    Character
    Doc Seraph
    World
    Jenova
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Yeastyloins View Post
    It definitely adds more than one minute, especially in the later dungeons. At the same token, if you can go faster, why not? The way I see it is that if I play my absolute heart out on any role, it not only shortens the time in the dungeon/duty, but it also gives my fellow teammates and me more time in their day to do other fun things this game has to offer or get off the game earlier in the day so they can enjoy their life.
    Agreed fully kupo <3 im just saying nobody should really get 'stressed' over it kupo <3 but yes I agree faster is fun ^_^
    (0)
    Kupo!

  3. #213
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    I wonder if this is the same tank I had for the same dungeon that wouldn't put his tank stance on. I was a healer for that dungeon and got pulled in cause I guess the last healer quit the team when they were at the final boss. I thought "Sweet! I got a quick roulette"

    I WAS WRONG

    I noticed something was wrong but not immediately when I straight up died within a minute. I don't remember raidwides on that boss taking 80% of my health... ( I find out later it's cause a raid wide followed by an auto attack just hammering me )

    Anyway I chalked it up that I did something wrong and apologized.

    So round two...I'm dying...again. Then I noticed it...Tank has no stance and I am top aggro.

    So now I'm extra healing to stay alive while trying to let the tank know stance was off.

    die again...vote to abandon happens. I say no because I let the tank know so if they switch it on...we fine. Nah. Vote passes and we are all kicked...at the last boss.
    (7)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  4. #214
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RobynDaBank View Post
    Honestly why are people this terrified of "bads" in Roulettes. I've had my fair share, heck I've even been the baddie myself in dungeons I wasn't familiar enough with. Shared a bunch of those stories in the Duty Finder thread. I'm really not saying that deliberately trolling or non-trying attitudes should be encouraged, but more like attempting to create this weird segregated hierarchy with MMRs and whatever is foolish AF. Snore through those extra 10 minutes, eat the penalty and just AFK for a bit, or nudge with some advice. Trying to run away from people who don't meet your standards as if they're the plague is silly.
    Seems like a dumb game design then if the option is to quit rather than the player base be provided basic resources or understanding if you are the off tank to turn on your stance like 15-20 seconds into the fight in case the main tank dies and doesn't immediately start killing DPS and healers or to provoke a boss after you died since your threat reset.
    (9)

  5. #215
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kes13a View Post
    seems to be mostly they consider it a waste of their time to add a couple minutes to a run. they have ALWAYS been perfect apparently

    do I enjoy carrying "bads", of course not. never have. but I realize they are going to happen and dont stay awake nights thinking about it like some obviously do.
    I mean I don't expect everybody to be cranking but when I do a dungeon on average within 14 minutes as a dps then play my tank and it suddenly takes 20 minutes with a group of non-sprouts and non-new players, its kinda sucks ass.
    (10)

  6. #216
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Illmaeran View Post
    This is absolutely true. I can count on one hand the number of times I've tanked an 80+ dungeon even though I've been level 90 on PLD for months and do roulettes almost daily. The game thinks that just because I've done them all on a different role (DPS) it means I know what I'm doing when going in as a tank. I once got tossed into the late-game dungeon in Radz, can't recall the name, and had a horrific time tanking; especially the last boss. I did what I could but felt horrible for the group and was extremely embarrassed because I was projecting the attitude of the OP and many others here onto the party members, thinking they must be feeling what the OP's expressed. The worst thing is I couldn't do anything but put my shield up, move forward, do what I could, and hope I didn't get kicked.

    People automatically assume just because I'm level 90 and don't trip the "New Player" thing, that I've been tanking higher-level stuff forever, know every mechanic in and out, and know exactly when and where to use each skill for optimal effect. I'd love for there to be a requirement to directly queue and complete each dungeon separately on each role before adding it to the roulette for that role. At least I'd be able to say "This is my first time here" or "I'm inexperienced" without people thinking I'm trolling them.


    OP- You said earlier that you had to use all your healing kit to keep that guy alive. I have to ask, why are you upset that you had to heal when you queued as a healer? Why did you find that boring? From what I can tell, most people think healing's tedious and boring as it is now, yet you actually had to engage in healing this run. Wouldn't that be a good thing as opposed to spamming a DPS skill and tossing an occasional heal?
    OP isn't complaining about need to put any heals on the tank. OP is saying that he/she shouldn't have to babysit a tank at a point where he or she should know their toolkit which is a very different thing. Mind you, some healers *would* get an adrenaline rush from that, just as some healers would also get a rush from asking a tank to take off half their gear, or themselves as well just so they'd get more of a healing challenge however I'd expect that applies more to experienced healers, and also that's between friends, not in a PUG.

    However many healers would find it more fun to both heal and DPS in a dungeon, in that way a W2W pull can still be interesting and engaging for many healers especially as they level.
    (6)

  7. #217
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,620
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Yeastyloins View Post
    The thing is that that SE could calculate DPS in a run, true healing done (not overhealing), overhealing, damage taken, damage mitigated themselves, and time completed. They could take all of that information, compare it other players internally, give you ranking WITHOUT assigning a percentile rank or showing the player the actual number of DPS/True HPS/Overhealing/Damage Mit/Damage Taken which is fundamentally what logs are giving you when you look at somebody's parse in a fight.
    Where do you get the idea that SE actually records this data for every single dungeon or raid instance for every single player for analysis? The data you see from third party parsers is externally recorded by a non-supported parser and manually uploaded to a non-supported website for analysis. The game itself will not support parsers, so why would they deliberately add an under-the-covers one in?

    Forget personal 'rankings' reported 'only to the player'. The answer from the game's Producer is an indirect, but polite form of "No" in Japanese. That ship sailed 10 years ago, and the call and response for something like that is a semi-annual event.
    (0)
    Last edited by DPZ2; 07-26-2022 at 07:14 AM. Reason: removed repetitive quote

  8. #218
    Player
    Stanazolol's Avatar
    Join Date
    Feb 2017
    Posts
    75
    Character
    Legit Stanazolol
    World
    Leviathan
    Main Class
    Warrior Lv 90
    Quote Originally Posted by RobynDaBank View Post
    Honestly why are people this terrified of "bads" in Roulettes. I've had my fair share, heck I've even been the baddie myself in dungeons I wasn't familiar enough with. Shared a bunch of those stories in the Duty Finder thread. I'm really not saying that deliberately trolling or non-trying attitudes should be encouraged, but more like attempting to create this weird segregated hierarchy with MMRs and whatever is foolish AF. Snore through those extra 10 minutes, eat the penalty and just AFK for a bit, or nudge with some advice. Trying to run away from people who don't meet your standards as if they're the plague is silly.
    I honestly don't care much. Warrior can compensate for bads in 4 man casual content since you can basically heal yourself and often do top dps anyway, as even good dps sometimes don't have much aoe kit. Whereas a dps that plays with bad tank and healer doesn't have much control. And a healer that plays with bads is die of stress by the first boss.
    (2)

  9. #219
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Never gonna happen as long as jump pots exist. Its always gonna be sprouts first dungeons, nevermind the fact its level 200 savage raid ilvl i dunno 2,000.
    (0)

  10. #220
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    I wish this game was able to more regularly enforce skill checks in the way of Ivalice-level difficulty on the playerbase. The things that I still regularly happening at max level doesn't fill me with confidence for the depth of normal gameplay moving forward. Just because someone isn't stepping into EX or Savage doesn't mean they want minimal difficulty.
    (2)
    Авейонд-сны


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