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  1. #10
    Player
    Iustitia-sama's Avatar
    Join Date
    Jul 2020
    Posts
    25
    Character
    Iustitia Artoria
    World
    Ragnarok
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Bukachu View Post
    no idea how you're gonna talk about "bottom" of the barrel when your med parse is between green and grey and not even in highest difficulty raids kekw but yeah, you do you, whatever makes you sooth your ego, at least you did better than some random guy in level 27 dungeon amarite?
    dunno what logs your looking at but they're not mine, here are mine https://www.fflogs.com/character/id/...one=42#zone=44
    good try though lmao

    Quote Originally Posted by Yeastyloins View Post
    A casual player is not going to upload logs to fflogs and data from fflogs is only going to be relevant within the patch itself and only relevant to the current raid tier and ultimates within the patch. Parses for UcoB during 5.1 do not hold any relevance to parses from 6.1 outside of speed comparisons. Further, parses from sub max level dungeons are going to widely swing and typically do not have a sample size large enough to accurately make determinations that are free of kurtosis. So FFlogs is useless to a person leveling in SB or ShB content in order to determine if they are doing right. A ranking system I'm proposing is presented playerside rather than public and is instance specific rather than something overall standing such as a Raider.IO score from WoW. It just a check for the person to see if they are doing a passable job, a better than passable job, or doing poor across metrics without assigning a numerical value.

    Even if another player asks what dps ranking you got for the dungeon and they provide their ranking, a "great" rating could mean fundamentally that you were at the 66th percentile to the 99th percentile. And again, you just put in the TOS "Do not ask other players for end of duty rankings" and enforce it with the same harassment rules should the player freely disclose that info.

    What you suggest then is that you hope player just decided to get better but alot of player have no idea that they are playing suboptimally to the point where they are grossy extending the time in which it takes to complete the dungeon or that their play is negatively impacting other party members. Unless they are real gamers, most players need external motivation to improve and there are ways to do this via metrics that could be provided by SE in a means that is constructive.
    Players that want to get better will search out guides on their own and will accept advice like they do now, people who aren't interested won't, so I see no point in telling people ingame how good or bad they are. They could easily work it out though when the dungeons they run take 30mins+ while their fc friend may do it in in around 15.
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    Last edited by Iustitia-sama; 07-26-2022 at 01:42 AM.