I am capable of this. The tank in question never died. However, it is unfair to force me to put in two people's worth of effort because one of our teammates is choosing not to carry their own weight. That is the point of the thread. Do not shift the blame for that to me. You are blaming me for the tank not hitting his cooldowns. I cannot teleport to this tank's house and press buttons for him. I tried to give him help by explaining exactly what he needed to do and he refused to do it. This is unacceptable to anyone with any amount of standards. As I said in my newest comment, "I am not asking people to suddenly treat dungeons as savage raids, I just want people to start carrying their own weight in dungeons.". All I am looking for is that people do not shift their responsibility to other people as that is rude. If you disagree with that, you are disagreeing with the most basic take of all time. I do not see how anyone could see this as radical or unfair to ask for.
That is great. Good for you. You should not be forced to do that because your tank is bad. If you don't care if you are forced to do that, that is fine, but that is not supposed to be normal. In a team, everyone is supposed to try their best and carry their own weight.
This is not an option that should be encouraged. We should be encouraging every other option before that one, which is what I am doing. I am calling for people to encourage new players to actually learn the game and become better so that they are not dead weight that their team has to drag to the finish line. Again, if you enjoy dragging dead bodies across that finish line, that is fine, but that should not be normal. A lot of the people disagreeing with me are advocating for a system in which laziness and taking advantage of your teammates is encouraged. Which system would you rather have? A system that encourages players to try their best to succeed or a system that encourages failure?

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