



Tanking is easy. Being a good tank with good positioning, minimizing movement, not rotating the boss, being able to use aoe mitigation and normal mitigation at the right times, protecting a party member who is about to die, speedrunning efficiently, understanding enmity to grab stray yellows, being confident is another thing entirely.
From my perspective as a tank, I could say that being a DPS is easy because you just press your attacks. Being a good DPS that does good damage, hits positionals, maintains dots and doesn't die to everything is another thing entirely otherwise "seeing damage" and enrages wouldn't be a thing.
Everyone learns at a different pace as well. You can teach the same things to two different people and one of them will take a week and one of them will take months/years. So just because you learn fast doesn't mean that every single sprout does.
You have to remember that many of them play with sub-optimal default settings.
What makes you think they are not trying to contribute? Most of the people who die to every aoe are just new to the content or returning to the game, or they don't know better.
There is nothing wrong with giving them advice, if they are happy to receive it, but it's hard to gain their trust and assess if they want the advice in a dungeon setting. If you have a casual conversation with them after the dungeon and they explain they are returning to the game, you might reach a point in the conversation where giving some friendly advice is the natural response. If you, a complete stranger, just blurt it out mid-pull, it comes across rude.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560




Why do you always act like we expect everyone to be a god tier player?Tanking is easy. Being a good tank with good positioning, minimizing movement, not rotating the boss, being able to use aoe mitigation and normal mitigation at the right times, protecting a party member who is about to die, speedrunning efficiently, understanding enmity to grab stray yellows, being confident is another thing entirely.
From my perspective as a tank, I could say that being a DPS is easy because you just press your attacks. Being a good DPS that does good damage, hits positionals, maintains dots and doesn't die to everything is another thing entirely otherwise "seeing damage" and enrages wouldn't be a thing.
Everyone learns at a different pace as well. You can teach the same things to two different people and one of them will take a week and one of them will take months/years. So just because you learn fast doesn't mean that every single sprout does.
You have to remember that many of them play with sub-optimal default settings.
What makes you think they are not trying to contribute? Most of the people who die to every aoe are just new to the content or returning to the game, or they don't know better.
There is nothing wrong with giving them advice, if they are happy to receive it, but it's hard to gain their trust and assess if they want the advice in a dungeon setting. If you have a casual conversation with them after the dungeon and they explain they are returning to the game, you might reach a point in the conversation where giving some friendly advice is the natural response. If you, a complete stranger, just blurt it out mid-pull, it comes across rude.
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