
It is annoying though, when the rest of the group is going to stack up, the marked player starts running circles on the outside. Doesn't wipe the party, is hardly game breaking but yes it's annoying.



This feels a lot like when healers were defending their right to use rescue on anyone they wanted. People are new, they make mistakes, just let them. Trying to pre-empt every single mistake someone could possibly make before it happens just makes you look like a weird control freak who tries to dictate how everyone else plays. You can't sit there and babysit every player to make sure they never fail a mechanic ever as they go through the story, just let them get hit and die once or twice.
It's just as annoying, if not more, to have someone being a control freak in your party and trying to tell everyone how they should play. I agree with the other poster above, if you want these arbitrary rules then make a party to do content, don't expect everyone in duty finder to play by your specific rules.
it would take 10 seconds to tell someone they need to stack with a stack marker. I remember wiping in similar fashion a week or so ago because person stacked on us when we were supposed to spread, we told him, we tried the boss again and it died. its that simple. matter of 2-3 minutes


I still do not get the pun with all this... I see Mentors... with apparently powerfull legend titles and more on it doing worse than many new people... experiencing it in harder content and they yell and scream and them, themself fail horrible to even base mechanics be it normal content or EX or whatever.
Actually veterans often am the worse player as it is, due to lack of commitment and expecting others to do the work for them.




People need to watch guides for dungeons now? What? Can people just not do a run on anything blind? Yeah if a farm group...know your stuff but anything else...why get a guide?
Ok...let me give some simple mentor advice:
1. When in doubt...follow the group. If you see everyone run to a specific area like they are a herd of deer who just got spooked...you need to follow them.
2. It is TOTALLY OK to be hit with a mechanic from time to time. The game is VERY good at showing you a new mechanic. They usually do it once and if you goof it then it's fine. You take a bit of damage and you carry on. When they do that mechanic again later on...NOW it usually carries a penalty like a debuff or whatever. It's telling you "Hey! I had the kids gloves on the first time...you need to watch for this." Every. Single. New mechanic is done like this. Any time a newish mechanic is done that starts off with a bang it's probably because it's a variant of a mechanic you've seen done a hundred times before but it had a slight twist. Example...a stack mechanic that hits multiple times rather than once.
3. Mistakes are ok. Just learn from them. It only gets aggravating when you refuse to learn.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
To me that's the biggest thing. People are so quick to attack people when they fail its only going to succeed in making scared to do anything let alone simple content. I think for me personally this game is terrifying when you have to do something new and it shouldn't be. I've just been on the other end of that kind of toxicity for years. Sure now they can't outright say anything to you, but they can still kick you. They can still not heal you and let you die. Just because someone isn't openly toxic it doesn't mean they aren't. I don't know to me it's player expectations vs the reality of random.People need to watch guides for dungeons now? What? Can people just not do a run on anything blind? Yeah if a farm group...know your stuff but anything else...why get a guide?
Ok...let me give some simple mentor advice:
1. When in doubt...follow the group. If you see everyone run to a specific area like they are a herd of deer who just got spooked...you need to follow them.
2. It is TOTALLY OK to be hit with a mechanic from time to time. The game is VERY good at showing you a new mechanic. They usually do it once and if you goof it then it's fine. You take a bit of damage and you carry on. When they do that mechanic again later on...NOW it usually carries a penalty like a debuff or whatever. It's telling you "Hey! I had the kids gloves on the first time...you need to watch for this." Every. Single. New mechanic is done like this. Any time a newish mechanic is done that starts off with a bang it's probably because it's a variant of a mechanic you've seen done a hundred times before but it had a slight twist. Example...a stack mechanic that hits multiple times rather than once.
3. Mistakes are ok. Just learn from them. It only gets aggravating when you refuse to learn.


Guides really are not needed for dungeon content. They are essentially all reskins. I don't know when this clicks for most people though!
Mostly just dungeon boss guides. I still run into people who mess up on the mechanics often. Never as bad that it causes a wipe but I did have a couple every once in a blue moon. But yeah it's a shame dungeon mobs don't really offer a variety of tactics to deal with, just do the usual mitigation basics for tanks, healers balancing their attacks and heals and dps just doing their Aoe rotations



Yeah, it's kind of morally wrong to really push needing a guide for a dungeon/boss or really any casual content considering spoiler content. People can speak up if they need help and others can speak up if they want to offer it.
There was a time years ago I took a short break from the game and decided to take my licks in on the new dungeons and alliance raid sight unseen. Always worth it.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


