Counter-solution: If you want to tank but not even do the bare-minimum, go play with trusts. That way, no one will expect anything from you.٩(ˊᗜˋ*)وThere is a solution. If you want a party that is always the same exacting standards with no surprises, use premade groups. Use PF to find likeminded individuals if you don't have enough friends. Then you can kick them or bail on them as you want to. Like Striker44 said. Sometimes the responsibility is on our shoulders. It's not fair, but it's the way things are as a PUG healer.




You have such a warped view of what “support” means, support means your main contribution to the party is not damage, it’s not “play your role and someone else’s who doesn’t want to properly contribute to the group”No it's not. This is the PUG healer experience. Sometimes we have to be the glue that holds the party together so they can get their jobs done. That's why we are a support role. Is it every fight? No. It is even most fights? No. It happens, and the more resistant you are to stepping up and being what your party needs you to be, the more trouble that you're going to have because no party makeup is ever the same. There is a solution. If you want a party that is always the same exacting standards with no surprises, use premade groups. Use PF to find likeminded individuals if you don't have enough friends. Then you can kick them or bail on them as you want to. Like Striker44 said. Sometimes the responsibility is on our shoulders. It's not fair, but it's the way things are as a PUG healer.
If they don’t want to play their job at an absolute baseline level they can go play with trusts, not make me play their role for them

for those of us willing to put in the time to be a better player we will move on to better content and tougher boss.s for the rest of them they will stay where they are.
It doesn't really matter what you mean as far as skill level goes. The title alone comes off as toxic and somewhat elitist.I love how most people disagreeing with me think I want people to play at a savage level, to be gamer gods, or to be excellent at the game. I said this in my OP but all I'm asking for is that people have basic skills that they 100% SHOULD have. You SHOULD be using at least one mitigation per mob pull. This is not savage level tank gameplay. This is very basic game knowledge to have.
I am not asking people to suddenly treat dungeons as savage raids, I just want people to start carrying their own weight in dungeons. This is the most basic take of all time. There should be literally no one disagreeing with me unless they are the ones that want free carries through content. This is not a hard point to understand and I even devoted half of my OP to clearing this up, but it seems like a lot of people just didn't read what I said. If you think that people should not be carrying their own weight in dungeons, you are a horrible team player and your opinion is worthless.
Go read my section of the OP on skippers. I do not care if you skip but if you do, you are responsible for getting the practice you need. If you buy a level skip on a job you've never played, and jump into Tower of Zot or Mt. Gulg as your first dungeon as that job, you are trolling.
If anyone needs to do anything, people need to start communicating better, as well as learn some patience. Not everyone is the same. (I covered that earlier.)
This isn't your game, and you don't get to set arbitrary goals for anyone, and this thread should have ended on page 1.I love how most people disagreeing with me think I want people to play at a savage level, to be gamer gods, or to be excellent at the game. I said this in my OP but all I'm asking for is that people have basic skills that they 100% SHOULD have. You SHOULD be using at least one mitigation per mob pull. This is not savage level tank gameplay. This is very basic game knowledge to have.
I am not asking people to suddenly treat dungeons as savage raids, I just want people to start carrying their own weight in dungeons. This is the most basic take of all time. There should be literally no one disagreeing with me unless they are the ones that want free carries through content. This is not a hard point to understand and I even devoted half of my OP to clearing this up, but it seems like a lot of people just didn't read what I said. If you think that people should not be carrying their own weight in dungeons, you are a horrible team player and your opinion is worthless.
Go read my section of the OP on skippers. I do not care if you skip but if you do, you are responsible for getting the practice you need. If you buy a level skip on a job you've never played, and jump into Tower of Zot or Mt. Gulg as your first dungeon as that job, you are trolling.
It was the tank's goal to do W2W pulls, this comes with the expectation that they will use mitigation or let their HP get deleted. Tank didn't use mitigation, however, luckily, in this case, the healer was able to keep them up, after blowing everything they had.
Now, imagine a different scenario. The tank W2W pulls, doesn't use mitigation however this time the healer is not good enough to keep the tank alive and the tank dies. Whose fault is it then? If the tank had used mitigation, they might have stayed alive, which would have avoided this whole fiasco to begin with. It is almost like, if you play as a team, the game gets better for everyone. I know I know, it is a hard concept to grasp, but trust me, I get more satisfaction knowing I am making my teams life easier, than being stubborn and only caring about myself.


It is not the game of individuals, but of a community. And as it belongs to no one as such (... Except SE, but you get the point), it is necessary to find compromises.
The goal in dungeons should be "do your best to make this particular group work". If a healer kindly asks you to speed up the pace as a tank, do so; in exchange, don't pull in the tank's place if it makes him uncomfortable. You can see that you are not very useful in dps because you are accompanied by level 90 players who dismantle everything? Take the initiative to take the keys to pick up and go open doors, or switch on the elements needed for certain mechanics.
A lot of people are toxic not by insulting; not by giving advice in a dry way; but because it is visible through their gameplay that they are playing as if they are with bots. And yes, this reproach also concerns those who claim to "go at their own pace" without any consideration for others. And this is true whether their pace is particularly slow or particularly fast.
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