Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 71

Hybrid View

  1. #1
    Player
    Xeak's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    196
    Character
    Xeak Eckhart
    World
    Balmung
    Main Class
    Marauder Lv 50
    About weaponskills using MP ... didn't some use MP on release? That was plain horrible! (Especially at the time when the only way to restore MP was an Aetheryte or ether.) Although, I wouldn't mind, since we have the combo system, if SE reduced the amount of TP gain per swing. I gain roughly 400 TP per swing last I really paid attention to it, so in 3 swings I can WS. If it took 1 or 2 more swings than that I wouldn't complain any.
    (0)

  2. #2
    Player
    Nahaara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    R'nangho Thorne
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    @OP:


  3. #3
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I will say that THM/BLM needs some kind of nerf but that's my opinion. Not to the extreme you're asking
    (2)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    BLM doesn't need a nerf. BLMs are paper bags that get killed by almost anything and they deserve to have a high damage output (which really isn't as high as people think it is) DoWs deal damage continuously without any meangful costs. MP does limit mages, especially if they're taking hits.

    We just had a balance update that buffed almost every DoW except WAR, and nerfed an ability that contributed to a BLM's ability to do damage without risk. It's fine.
    (12)

  5. #5
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by Alhanelem View Post
    BLM doesn't need a nerf. BLMs are paper bags that get killed by almost anything and they deserve to have a high damage output (which really isn't as high as people think it is) DoWs deal damage continuously without any meangful costs. MP does limit mages, especially if they're taking hits.

    We just had a balance update that buffed almost every DoW except WAR, and nerfed an ability that contributed to a BLM's ability to do damage without risk. It's fine.
    Me likey
    People need to learn the mechanic before start bashing buttons

  6. #6
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Yves View Post
    The MP and mage-stacking is killing this game! I can't believe SE would ever make this kind of oversight and IT NEEDS TO BE FIXED NOW.

    They need to at least double the cost of every spell and probably reduce MP of each class by about 30%. WHM and BLM are OP beyond belief. It is absolutely ridiculous that people stack BLM for primals and content. What is this - Korokola Tunnel?

    People should have to nuke way slower and primals/dungeons should take more than 10-25 minutes. This is just more easy mode meant to appease all the WoW/Tera/Rift fanboys.

    SE should also add an MP cost to every weaponskill so people can't spam them nonstop. It ruins the immersion and nerfs content for n00b players to be able to just stand there and spam Steel Cyclone and Ring of Talons.

    Fix it!
    It is not killing the game nor immersion. It is a perfectly valid strategy and it comes with its own risks.

    I strongly disagree.
    (2)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  7. #7
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    This is way too close to stuff people actually argue for to be funny bro Stick to 'remove alt tab functionality' plzthx
    (1)
    7UP!


  8. #8
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    As far as a nerf in optimal performance for a BLM... I'd disagree.

    If there's a weak monster and BLM can go to town on it and blast it away into nothing, that's fine.

    But resistance is a problem. BLM's MP limitations and low life/defense is not sufficiently balancing the potential damage output, because quite simply their MP regeneration is high enough to keep their damage consistent with a Bard (who will be there anyways given their universal support) and the fact that most enemy attacks are better maneuvered around by ranged classes.

    So basically they are getting all of the damage, for little of the dangers to keen Black Mages scream about as their primary balancer.

    My proposal on this is pretty simple: Make things dangerous for the Mages again.

    I liked the concept introduced by Garuda's Plumes - Low HP, highly magical defensive minions dispatched by boss monsters. If there were more fights that introduced monsters like these that targeted ranged classes, but were suitable to a quick death from the Melee Classes, this could balance out importance or roles.

    I also mentioned before more things that would attack the typical staple of attacking at range, like AoE's that are safer when you are close to the monster - or scripted switches in boss battles that ranged claseses would need to stop DPSing to use., damage to MP, etc.

    There are more ways to balance the game than simply nerf the optimum performance of a class, though I do believe the current game now lends itself to ranged classes a bit too much. But I also firmly believe that empasising the importance of a varied party though fight mechanics is and class buffs is a better overall solution.

    For the current fights, however? Perhaps some spiked Magic resistance when magic is overstocked against high difficult targets. That would help reduce some of the Black Mage stacking, at least.
    (5)

  9. #9
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Lol this thread is too funny to actually be serious!
    (1)

  10. #10
    Player
    Raubahn's Avatar
    Join Date
    Sep 2011
    Location
    Uldah
    Posts
    304
    Character
    Rauban Daz
    World
    Omega
    Main Class
    Fisher Lv 60
    it doesnt its fairly balanced now the problem is with the players
    (1)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast