Player
That's some good trolling. You'll be missed...uh...guy....name...person.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
Have never experienced toxicity in game - I'm usually the one being toxic. But forums, on the other hand...
The community is overstated way too often. Seriously the general community(although forums are the opposite) love to make this place out to be some sort of online utopia when in reality it's kind of average?
Something I really don't like though is how every little group on FFXIV seems to actually dislike each other. It'd be one thing if there was just rpers not being interested in raids or raiders not being interested in story or anything like that, but outside the forums, in discords and on reddit I often see people who will ask for the removal of stuff they're not interested in. There's no tolerance at all. It's not enough to just not interact with something.
I haven't seen people want the removal of something; just for the devs to stop focusing on certain things they deem as unimportant.
But that's usually because of a selfish desire to make the game better for themselves; it's less hatred and more that they don't care about other sub communities as long as they get what they want.
Of course this does bring conflict in when two communities advocate for their content to be favored over others. Or if two flavors of content clash.
In the end, it's not just enough to not interact with the thing. People need to understand and be at peace with the fact that the stuff they like the most may not get as much focus as they like since FFXIV gaze shifts all the time.
This happens to every fanbase where the creators take dramatic shifts in later updates/entries or change focus.The community is overstated way too often. Seriously the general community(although forums are the opposite) love to make this place out to be some sort of online utopia when in reality it's kind of average?
Something I really don't like though is how every little group on FFXIV seems to actually dislike each other. It'd be one thing if there was just rpers not being interested in raids or raiders not being interested in story or anything like that, but outside the forums, in discords and on reddit I often see people who will ask for the removal of stuff they're not interested in. There's no tolerance at all. It's not enough to just not interact with something.
Some cultists will insist this game always had the same focus since ARR but that's blatantly and laughably false. The game shifted in ARR, then shifted again in Shadowbringers, and depending on what aspects you look at, shifted again with Endwalker.
When you have people often worried the kind of content they care about will be affected by content they don't care about taking time and manpower from the dev team it says a lot about the producer being directly responsible for tearing their own player community apart into clashing groups.
You can see that in the Sonic fanbase, franchise notorious for trying to reinvent its wheel constantly even when critically panned, mainline Final Fantasy before and after they ditched the turn based combat, or even Zelda after Breath of the Wild.
I am of the opinion that the player community isn't being torn apart into clashing groups because of massive changes in game content. Instead, one must consider the fact that the player community itself is changing ... there are more Western players, more combat-centric players, and that difference in the player community may be responsible for any 'clashing' one comes across....
When you have people often worried the kind of content they care about will be affected by content they don't care about taking time and manpower from the dev team it says a lot about the producer being directly responsible for tearing their own player community apart into clashing groups.
Would you be more specific in what you consider 'dramatic' shifts or changes in focus for this game? That will tell us to which of the many 'clashing' groups you may belong.This happens to every fanbase where the creators take dramatic shifts in later updates/entries or change focus.
...
The game shifted in ARR, then shifted again in Shadowbringers, and depending on what aspects you look at, shifted again with Endwalker.
Have the story mechanics changed? Sure thing.
I, for one, am happy with the 'tag along NPC' mechanic, as it means I do not have to go back to where the quest began in order to finish a quest.
Did I enjoy the EW "put yourself in another's shoes" mechanics? It was definitely a mix. Thancred's took a few tries to figure out. The WoL mechanic in Garlemald was a bit too much of 'hunt and peck' looking for how to get out, but at the end it was simple enough once you knew what you were hunting. Do I believe it was a smashing success? Not really. If it could be skipped, I'm sure there are a lot of players who would write a heartfelt ありがとうございます to the developers if they provided that option.
The game shifted in ARR because it needed to do so to survive. I did not note any major shift in Shadowbringers, so please forward examples of what you consider changes worth of 'clashes' between community members. While you're at it, please add the aspects of the game that shifted again in Endwalker (with the same caveat).
Every online gaming community in existence has some of these people, but you are making it out to seem like that's the majority of the community which is most certainly is not. I pug almost exclusively and the overwhelming majority of my interactions with people have been positive.
That's not say the community is perfect, no community is. But it's leagues better here than other places like the cesspit otherwise known as WoW.
*checks OP's server*
If Crystal DC is that bad, then no wonder nobody goes to it.
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