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  1. #1
    Player YukikoKurosawa's Avatar
    Join Date
    Dec 2021
    Posts
    568
    Character
    Yukiko Kurosawa
    World
    Lamia
    Main Class
    Black Mage Lv 90

    So we've gone back to players being invincible?

    Not sure what changed with the most recent update, but now I find that many players are borderline unkillable in Frontlines without having to dedicate your entire team to take them down. A bloody ninja can tank 10+ players and still get away. Don't even try to take down a tank, you might as well just let them go rather than waste upwards of 2 minutes trying to take them down while objectives go ignored.

    This was a problem in the old pvp, nobody would die because they could just heal infinitely, worst of all healers. Now it seems we've gone back to that horrible design. Doesn't matter what job you're playing, a single player should not be able to tank 10+ people. Ever. It's absurd, it's boring.

    PvP should be about skill, not spamming an instant heal nonstop and being borderline invincible.
    (5)

  2. #2
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    520
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    *shaking my head*

    Just be glad that it's not like last expansion where a fed melee can wipe any range in 3 secs or less *states at DRG mains*

    In case you missed it defense was increased everywhere. This is just their temp solution meant for dealing with summoners.
    (2)

  3. #3
    Player
    Issaella's Avatar
    Join Date
    Apr 2021
    Posts
    115
    Character
    Emmylou Sugarbean
    World
    Famfrit
    Main Class
    Summoner Lv 40
    I just forced myself to play SAM in FL like an hour ago. I had literally just set up my bars and got 3 kills on my first Chiten + LB. I ran down and 100-0'ed a SGE (no LB required) with 2 of his friends beating on me the whole time and escaped. Then 3v1 and managed to survive for > 20 seconds against 3 rDPS and a single-handedly held them off capping a node until more of my team arrived. I died once with 4 people chasing me half way across the map and finally locking me down and finishing me off. This is with zero experience playing SAM in PvP before today. Melee survivability and DPS is absolutely absurd right now.

    On demand burst, on demand stun, on demand snare, on demand DR cooldowns and a ridiculous LB. It would be hilarious how ineffectual and helpless ranged physical DPS are by comparison if it weren't so sad. How can anyone be this bad at balancing a PvP mode?
    (7)
    Last edited by Issaella; 07-21-2022 at 09:52 AM.