Hi,
So I would like to begin by saying I actually enjoy the synthesis and gathering mini game in comparison to your older versions in FFXI - the concept is good however the UI has a few flaws that I would like to make aware, for either 1.xx or 2.0.
Choosing abilities through the menu
Ok to begin with, having all the same logo's on all classes makes it very difficult to actually track which ability comes from which class. So to make it a little easier to track what class's abilities I am using, perhaps changing the icons would be beneficial. So instead of having that icon (whatever it's meant to be) displayed, perhaps having each classes icon displayed on those little graphics.
The next suggestion I would like to make in this, and I am unsure if this is possible, but certain customizable "profiles" would be a nice touch. It is currently rather frustrating to change from a "rapid production" or "normal quality" ability setup, to a high quality setup, as abilities suddenly become very opposite. Adding a few customizable profiles, where you can quickly switch between a number of different abilities instead of manually searching and selecting them, would be a very nice touch.
The Synthesis Process
Ok so I have to ask to begin with-
a) Why was the original menu designed in a vertical list? This makes it difficult and annoying to spam or select an option while crafting for either rapid production or experience.
b) Why was the vertical list not re-sizable? The most annoying thing about this vertical list (in my opinion) is when you are using the mouse to craft as fast as you can, quite often if you are quickly selecting an ability then going back to "Standard" or "Careful", due to the list auto-resizing and all your abilities moving around, you occasionally hit an ability or skill that you did not intend, potentially wrecking the synth. (Evil Rapid Synthesis I am looking at you!)
I have 3 suggestions that would potentially alleviate these issues.
1) Get rid of the whole "vertical list" system and replace it with an action bar - like on any Disc. of War/Magic/Land class. I understand that Disc of Hand needs a means of defending themselves (rock throw) but perhaps allow this "synthesis" action bar to be seperate and only appear during synthesis. This is personally my preferable solution - as we have all become quite accustomed to the action bar setup. Would allow less silly "auto ability shuffling" messing up synths, increase the ability to craft at a faster pace, and simply making it easier to use. Also in regards to this - please don't make the actions that have just been used "disappear" and shuffle everything across. Grayed out as if you don't have enough TP/MP to do it would suffice.
2) If the previous is not an option, however changing the menu system is - then I would suggest a "Radial" menu rather then a "Vertical" menu. If you are unsure what this is, you can see an example and description on the following wikipedia link:
http://en.wikipedia.org/wiki/Radial_menu
Vertical menu's in general are very messy and awkward for a human to navigate at a fast, repetitive rate.
3) Finally if these can't be done, simply allowing us to resize the synthesis graphic to a "longer" list to display our 5 abilities without the vertical scroll bar, and also instead of making the abilities "vanish" from the list, simply grayed out would be nice. We don't want things to be reorganized for us (aside from our inventory), we want some form of consistency. Especially doing a repetitive task such as crafting.