1) make its dps on paar with the melee, like it used to be
2)... chamge anything else, and it will make some cry and others rejoice.. the only constant every smn wants is a dps bump
1) make its dps on paar with the melee, like it used to be
2)... chamge anything else, and it will make some cry and others rejoice.. the only constant every smn wants is a dps bump




SMN cannot do the same damage as BLM as simple as it is and with a raise, old SMN was garbage but it did good damage because it was complex


Job complexity shouldn’t factor into DPS. I do agree with utility, that being said, the movement penalty needs to be eliminated.
I’m fine with SMN being the mid utility mid DPS job.
I do wish our rez, would either be turned into an instant cast skill on a cooldown, or removed entirely. It feels clunky when compared to red mage, and is part of the reason that summoner feels like a worse red mage this expansion.
Verraise feels really good on red mage because of dual cast. You can honestly get half the party up in a matter of seconds.
An instant cast skill, like Swiftcast? If you want to be a good rez mage, save that ability for that. Don't blow it on anything else. They've talked about getting rid of it, but I'd rather keep the spell. I'd rather play SMN and have that option than be forced to play RDM to support my team.Job complexity shouldn’t factor into DPS. I do agree with utility, that being said, the movement penalty needs to be eliminated.
I’m fine with SMN being the mid utility mid DPS job.
I do wish our rez, would either be turned into an instant cast skill on a cooldown, or removed entirely. It feels clunky when compared to red mage, and is part of the reason that summoner feels like a worse red mage this expansion.
Verraise feels really good on red mage because of dual cast. You can honestly get half the party up in a matter of seconds.

A change that should definitely happen is the complete separation of summoner and scholar altogether. With the new changes, SMN's playstyle and flow is just dead weight and dragging down SCH's kit. They play differently from eachother.
For that matter, rename Arcanist to Invoker or some such that plays into the leading up to becoming summoner.
And Scholar's version of Arcanist can be something else as well or retain the name. But they are nowhere near the similarities they were in SB or SHB. It's time for them separate.
Smn should do more damage in aoe and / or heavy movement scenarios, like ot used to in ARR, HW and parts of Stb & Shb..
( making Blm actually needing proc luck to keep up with heavy movement dps, otherwise falls i tick shorter than Smn in those scenarios.., otherwise blm just does overkill damage with many procs)
Smn & Mnk should be equal, both overall under Blm & Sam, but in certain situations,ike mentioned aoe (sustained or burst?) or / and specific movement mechanics (also since Sam occasionally needs to "hard cast"), Sm & Mnk should be able to keep up.with Bkm & Sam, if not occasionally slightly outshine
.... it shouldn't be "Blm & Sam are top in all scenarios".., there should be some scenarios, where Smn or Mnk can actually come out on top too.., like it used to be
(not mentioning Drg, Nin & Rdm, since they have always had the best dps buffs, physical dps aside.., so they were seldomly top, but are often the "most wanted" dps in raids / comps.., snd still, there have been fights, where they could come out on top, depending on the movement, aoe & mechanics set up. ..but atm wanted to talk about Smn (and its supposed "dps rivals"...)
yes Smn can rez, could always rez, but:
A) SC was always a part of its main rota
B) now more than ever, has rezing become taxing on Smn's mp.., so after one SC rez , if SC is up at all, Smn can't reallt do another rez (its own skill suck mp harder than usual, like during ARR & HW times (but dunno how Rdm's mp consumption is atm,xan only say, Smn's is high)
TLTR:
Smn & Mkn shoukd be like equals, both under Blm & Sam overall dps but not on all occasions (like it used to be in many parts of the game / expansions.., instead if giving Blm & Sam a free card to be top dos everywhere / all the time ... aka making Smn low dps all the time
Why not make Resurrection an Instant Cast oGCD Role Action with 8 seconds recast? This way no caster is better in this regard and there will be no DPS loss. One can argue that a BLM should not be able to resurrect. I can argue why put Sleep - a traditional black magic in caster's role action, a SMN shouldn't be able to cast Sleep.

SMN 6.0 changes should of been acknowledged as a red flag for the future of all classes or at least the rest of the DPS classes


It just makes SMN feel like a worse version of red mage.An instant cast skill, like Swiftcast? If you want to be a good rez mage, save that ability for that. Don't blow it on anything else. They've talked about getting rid of it, but I'd rather keep the spell. I'd rather play SMN and have that option than be forced to play RDM to support my team.
My problem with balance in endwalker is that RDM can do everything SMN can do, but better.
Similar DPS, but red mage has better utility.
Red mage can chain rez, and save a wipe or at least help with progression.
They also have magick barrier.
I like the idea of making SMN version of resurrection instant cast with a cooldown. Just make it a trait.
Alternatively SMN could just get a trait that lowers the cast time for resurrection to like 2 seconds.
I just find it a little annoying that we depend more on swift cast more than the other casters.
Sleep is a healer role action. Black Mages are all about destruction. SMN and RDM are at least hybrid styles.Why not make Resurrection an Instant Cast oGCD Role Action with 8 seconds recast? This way no caster is better in this regard and there will be no DPS loss. One can argue that a BLM should not be able to resurrect. I can argue why put Sleep - a traditional black magic in caster's role action, a SMN shouldn't be able to cast Sleep.
I don't feel like a worse version of red mage, I feel like a better version of SMN.It just makes SMN feel like a worse version of red mage.
My problem with balance in endwalker is that RDM can do everything SMN can do, but better.
Similar DPS, but red mage has better utility.
Red mage can chain rez, and save a wipe or at least help with progression.
They also have magick barrier.
I like the idea of making SMN version of resurrection instant cast with a cooldown. Just make it a trait.
Alternatively SMN could just get a trait that lowers the cast time for resurrection to like 2 seconds.
I just find it a little annoying that we depend more on swift cast more than the other casters.
That utillty of RDM is limited and really shouldn't be necessary. You can only rez so many before you're drained of MP with only lucid and ether as options for regaining. If your people are getting KO'd that much, it might be time to reset the fight.
SMN gets rez at 12! I'll take my utility that spans more of the content over getting it past the halfway mark.
Re: Dependence on swiftcast: BLM have triplecast.
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